void doEventDelay() { if (!CanTriggerEvent()) { return; } tk2dRuntime.TileMap.TileInfo eventTile = GetTileInfo(_x, _y, 1); if (eventTile != null) { //处理区域图上的事件 if (eventTile.stringVal == "Event") { string id = Application.loadedLevelName + "_" + _x + "_" + _y; Messenger.Broadcast <string>(NotifyTypes.DealSceneEvent, id); } } else { //之前没有触发任何事件则在这里处理随机遇敌 List <RateData> ratesData = Statics.GetMeetEnemyRates(UserModel.CurrentUserData.CurrentAreaSceneName); RateData rateData; for (int i = 0; i < ratesData.Count; i++) { rateData = ratesData[i]; if (rateData.Rate > 0 && rateData.IsTrigger(250f)) { if (AreaMainPanelCtrl.MakeCostNocturnalClothing()) { Statics.CreatePopMsg(Vector3.zero, "被敌人发现后脱下夜行衣摆脱了对方", Color.yellow, 30); break; } Messenger.Broadcast <string>(NotifyTypes.CreateBattle, rateData.Id); //遇敌 eventTriggerDate = Time.fixedTime; break; } } } }