Example #1
0
    /// <summary>
    /// 刷新动态事件
    /// </summary>
    public void RefreshActiveAreaEventsView()
    {
        int eventIconIndex = 0;

        foreach (EventData eventData in ActiveAreaEventsMapping.Values)
        {
            switch (eventData.Type)
            {
            case SceneEventType.Battle:
                eventIconIndex = 1;
                break;

            case SceneEventType.Task:
                eventIconIndex = 26;
                break;

            default:
                eventIconIndex = 18;
                break;
            }
            Map.Layers[1].SetTile(eventData.X, eventData.Y, eventIconIndex);
        }
        Map.Build(tk2dTileMap.BuildFlags.Default);
        Statics.ChangeLayers(GameObject.Find("TileMap Render Data").transform, "Ground");
    }
Example #2
0
 /// <summary>
 /// 重新将禁用事件刷出来
 /// </summary>
 public void RebuildDisableEvents()
 {
     foreach (EventData ev in DisableEventIdMapping.Values)
     {
         Map.Layers[2].SetTile(ev.X, ev.Y, 15);
     }
     Map.Build(tk2dTileMap.BuildFlags.Default);
     Statics.ChangeLayers(GameObject.Find("TileMap Render Data").transform, "Ground");
 }
Example #3
0
 /// <summary>
 /// 清空原有的动态事件
 /// </summary>
 public void ClearActiveAreaEvents()
 {
     foreach (EventData eventData in ActiveAreaEventsMapping.Values)
     {
         Map.Layers[1].ClearTile(eventData.X, eventData.Y);
     }
     Map.Build(tk2dTileMap.BuildFlags.Default);
     Statics.ChangeLayers(GameObject.Find("TileMap Render Data").transform, "Ground");
     ActiveAreaEventsMapping.Clear();
 }
Example #4
0
 /// <summary>
 /// 添加临时禁用事件
 /// </summary>
 /// <param name="eventId">Event identifier.</param>
 /// <param name="disableEvent">Disable event.</param>
 public void PushDisableEvent(string eventId, EventData disableEvent)
 {
     if (!DisableEventIdMapping.ContainsKey(eventId))
     {
         DisableEventIdMapping.Add(eventId, disableEvent);
         Map.Layers[2].SetTile(disableEvent.X, disableEvent.Y, 15);
         Map.Build(tk2dTileMap.BuildFlags.Default);
         Statics.ChangeLayers(GameObject.Find("TileMap Render Data").transform, "Ground");
         PlayerPrefs.SetString("DisableEventIdMapping", JsonManager.GetInstance().SerializeObject(DisableEventIdMapping));
     }
 }
Example #5
0
    /// <summary>
    /// 清空临时禁用事件
    /// </summary>
    public void ClearDisableEventIdMapping()
    {
        foreach (EventData eventData in DisableEventIdMapping.Values)
        {
            Map.Layers[2].ClearTile(eventData.X, eventData.Y);
        }
        Map.Build(tk2dTileMap.BuildFlags.Default);
        Statics.ChangeLayers(GameObject.Find("TileMap Render Data").transform, "Ground");
        DisableEventIdMapping.Clear();

        PlayerPrefs.SetString("DisableEventIdMapping", "");
    }
Example #6
0
    /// <summary>
    /// 清空临时禁用事件
    /// </summary>
    public void ClearDisableEventIdMapping(List <SceneEventType> excepts = null)
    {
        List <string> clearKeys = new List <string>();
        EventData     eventData;

        foreach (string key in DisableEventIdMapping.Keys)
        {
            eventData = DisableEventIdMapping[key];
            if (excepts != null && excepts.FindIndex(type => type == eventData.Type) >= 0)
            {
                continue;
            }
            Map.Layers[2].ClearTile(eventData.X, eventData.Y);
            clearKeys.Add(key);
        }
        Map.Build(tk2dTileMap.BuildFlags.Default);
        Statics.ChangeLayers(GameObject.Find("TileMap Render Data").transform, "Ground");
        for (int i = 0, len = clearKeys.Count; i < len; i++)
        {
            DisableEventIdMapping.Remove(clearKeys[i]);
        }

        PlayerPrefs.SetString("DisableEventIdMapping", JsonManager.GetInstance().SerializeObject(DisableEventIdMapping));
    }