private void ShowGameOverScreen() { Debug.Log("Showing Game Over Screen"); if (gameOverScreenController) { gameOverScreenController.Show(() => { Time.timeScale = 0; StaticTools.UpdateCursorLock(false); }); } }
void OnDisable() { SecurityCameraUI.SetActive(false); StaticTools.UpdateCursorLock(false); }
void OnEnable() { SecurityCameraUI.SetActive(true); StaticTools.UpdateCursorLock(true); }