public void addCurrentScore(int a)
    {
        currentScore += a;
        GameObject pecky = GameObject.FindGameObjectWithTag("pecky");

        GameObject scoreNotif = GameObject.Instantiate(scoreNotification, pecky.transform.position,
                                                       pecky.transform.rotation);
        TextMesh textmesh = scoreNotif.GetComponent <TextMesh>();

        textmesh.text = a.ToString();

        StartCoroutine(StaticTools.NotifyCollectible(scoreNotif, 10));
        updateCurrentScore();
    }
    private void revealItem()
    {
        GameObject item = null;

        //For now, juz +1 Life
        MainSceneManager mainSceneManager = MainSceneManager.getMainSceneManager();

        if (mainSceneManager.addLife())
        {
            item = GameObject.Instantiate(lifePrefab, transform.position, transform.rotation);
            AudioSource audioSource = GetComponent <AudioSource>();
            audioSource.Play();
        }

        if (item != null)
        {
            StartCoroutine(StaticTools.NotifyCollectible(item, 10));
        }
    }