//다음 스펙값 반환 => 1레벨수치+ (1레벨수치*0.05*(현재레벨-1)) public static float Get_nextSpec(float InitSpec, int nextRefLv, bool isRound, float ratio = 0.05f, int constVal = 1) { //float ratio = Dic_infosRank[st_UnitInfo.InfosUnit.UnitRk].AddAblty / 1000f; float Calspec = 0; float _ratio = ratio; float refv = (float)nextRefLv; if (InitSpec != 0) // 다음능력치 = 최초능력치 + (최초능력치 * 비율 * (강화레벨-const)) { Calspec = InitSpec + (InitSpec * (_ratio) * (refv - constVal)); } else // 다음능력치 비율 * (강화레벨-const) { Calspec = (_ratio) * (refv - constVal); } float _nextSpec = 0; if (isRound) { //_nextSpec = (float)Math.Round(Calspec, MidpointRounding.AwayFromZero); _nextSpec = StaticMethod.roundFloat(Calspec, 1); } else { //float v = (float)Math.Round((Calspec / 0.1f), 2); //_nextSpec = (float)Math.Round(v * 0.1f, 2); _nextSpec = StaticMethod.roundFloat(Calspec, 2); } return(_nextSpec); }