public void UpgradeTroopsOrStarships(string uid, bool isStarship) { StaticDataController staticDataController = Service.StaticDataController; IUpgradeableVO upgradeableVO; InventoryStorage storage; if (isStarship) { upgradeableVO = staticDataController.Get <SpecialAttackTypeVO>(uid); this.Starships.SetLevel(upgradeableVO); storage = GameUtils.GetWorldOwner().Inventory.SpecialAttack; } else { upgradeableVO = staticDataController.Get <TroopTypeVO>(uid); this.Troops.SetLevel(upgradeableVO); TroopType type = ((TroopTypeVO)upgradeableVO).Type; if (type != TroopType.Hero) { if (type != TroopType.Champion) { storage = GameUtils.GetWorldOwner().Inventory.Troop; } else { storage = GameUtils.GetWorldOwner().Inventory.Champion; } } else { storage = GameUtils.GetWorldOwner().Inventory.Hero; } } UnlockedLevelData.UpgradeTroopsOrStarshipsInventory(storage, isStarship, upgradeableVO.UpgradeGroup, upgradeableVO.Uid); }
public GameShaders(AssetsCompleteDelegate onCompleteCallback, object onCompleteCookie) { this.shaders = new Dictionary <string, Shader>(); List <string> list = new List <string>(); StaticDataController staticDataController = Service.StaticDataController; Dictionary <string, ShaderTypeVO> .ValueCollection all = staticDataController.GetAll <ShaderTypeVO>(); foreach (ShaderTypeVO current in all) { list.Add(current.AssetName); } staticDataController.Unload <ShaderTypeVO>(); List <object> list2 = new List <object>(); List <AssetHandle> list3 = new List <AssetHandle>(); int i = 0; int count = list.Count; while (i < count) { list2.Add(list[i]); list3.Add(AssetHandle.Invalid); i++; } Service.AssetManager.MultiLoad(list3, list, new AssetSuccessDelegate(this.LoadSuccess), null, list2, onCompleteCallback, onCompleteCookie); }
private void PopulateAvailablePlanetsPanel(StaticDataController sdc) { UXElement element = base.GetElement <UXElement>("PanelPlanetAvailability"); element.Visible = true; base.GetElement <UXLabel>("LabelPlanetAvailability").Text = this.lang.Get("RESEARCH_LAB_ACTIVE_PLANETS", new object[0]); UXGrid element2 = base.GetElement <UXGrid>("GridPlanetAvailability"); element2.SetTemplateItem("TemplatePlanet"); element2.Clear(); int i = 0; int num = this.selectedEquipment.PlanetIDs.Length; while (i < num) { string uid = this.selectedEquipment.PlanetIDs[i]; PlanetVO planetVO = sdc.Get <PlanetVO>(uid); UXElement item = element2.CloneTemplateItem(planetVO.Uid); element2.AddItem(item, planetVO.Order); element2.GetSubElement <UXLabel>(planetVO.Uid, "LabelAvailablePlanet").Text = LangUtils.GetPlanetDisplayName(uid); element2.GetSubElement <UXTexture>(planetVO.Uid, "TextureAvailablePlanet").LoadTexture(planetVO.LeaderboardButtonTexture); i++; } element2.RepositionItemsFrameDelayed(); }
private string GetResearchDisplayName(string uid) { string result = string.Empty; if (!string.IsNullOrEmpty(uid)) { StaticDataController staticDataController = Service.StaticDataController; TroopTypeVO optional = staticDataController.GetOptional <TroopTypeVO>(uid); if (optional != null) { result = LangUtils.GetTroopDisplayName(optional); } else { SpecialAttackTypeVO optional2 = staticDataController.GetOptional <SpecialAttackTypeVO>(uid); if (optional2 != null) { result = LangUtils.GetStarshipDisplayName(optional2); } else { EquipmentVO optional3 = staticDataController.GetOptional <EquipmentVO>(uid); if (optional3 != null) { result = LangUtils.GetEquipmentDisplayName(optional3); } } } } return(result); }
public static List <IAssetVO> GetBattlePreloads(BattleInitializationData battleData) { List <IAssetVO> list = new List <IAssetVO>(); StaticDataController staticDataController = Service.StaticDataController; SkinController skinController = Service.SkinController; BattleTypeVO battleTypeVO = (battleData == null) ? null : battleData.BattleVO; if (battleTypeVO == null || !battleTypeVO.OverridePlayerUnits) { Inventory inventory = Service.CurrentPlayer.Inventory; MapDataLoaderUtils.AddDeployablesToList <TroopTypeVO>(inventory.Troop, list, battleData.AttackerEquipment, staticDataController, skinController); MapDataLoaderUtils.AddDeployablesToList <SpecialAttackTypeVO>(inventory.SpecialAttack, list, battleData.AttackerEquipment, staticDataController, skinController); MapDataLoaderUtils.AddDeployablesToList <TroopTypeVO>(inventory.Hero, list, battleData.AttackerEquipment, staticDataController, skinController); MapDataLoaderUtils.AddDeployablesToList <TroopTypeVO>(inventory.Champion, list, battleData.AttackerEquipment, staticDataController, skinController); } if (battleTypeVO != null) { MapDataLoaderUtils.AddDeployablesToList <TroopTypeVO>(battleTypeVO.TroopData, list, battleData.AttackerEquipment, staticDataController, skinController); MapDataLoaderUtils.AddDeployablesToList <SpecialAttackTypeVO>(battleTypeVO.SpecialAttackData, list, battleData.AttackerEquipment, staticDataController, skinController); MapDataLoaderUtils.AddDeployablesToList <TroopTypeVO>(battleTypeVO.HeroData, list, battleData.AttackerEquipment, staticDataController, skinController); MapDataLoaderUtils.AddDeployablesToList <TroopTypeVO>(battleTypeVO.ChampionData, list, battleData.AttackerEquipment, staticDataController, skinController); } MapDataLoaderUtils.AddSummonableVisitorsToList(battleData, staticDataController, list, skinController); MapDataLoaderUtils.AddFXPreloads(list); return(list); }
public static int CalculateSpaceOccupiedByQueuedTroops(Entity entity) { int num = 0; BuildingComponent buildingComponent = entity.Get <BuildingComponent>(); List <Contract> list = Service.ISupportController.FindAllTroopContractsForBuilding(buildingComponent.BuildingTO.Key); bool flag = false; if (buildingComponent.BuildingType.Type == BuildingType.FleetCommand) { flag = true; } StaticDataController staticDataController = Service.StaticDataController; for (int i = 0; i < list.Count; i++) { string productUid = list[i].ProductUid; int size; if (flag) { size = staticDataController.Get <SpecialAttackTypeVO>(productUid).Size; } else { size = staticDataController.Get <TroopTypeVO>(productUid).Size; } num += size; } return(num); }
public static void GetArmyContractStorageAndSize(Contract contract, out InventoryStorage storage, out int size) { CurrentPlayer currentPlayer = Service.CurrentPlayer; StaticDataController staticDataController = Service.StaticDataController; switch (contract.DeliveryType) { case DeliveryType.Starship: storage = currentPlayer.Inventory.SpecialAttack; size = staticDataController.Get <SpecialAttackTypeVO>(contract.ProductUid).Size; break; case DeliveryType.Hero: storage = currentPlayer.Inventory.Hero; size = staticDataController.Get <TroopTypeVO>(contract.ProductUid).Size; break; case DeliveryType.Champion: storage = currentPlayer.Inventory.Champion; size = staticDataController.Get <TroopTypeVO>(contract.ProductUid).Size; break; default: storage = currentPlayer.Inventory.Troop; size = staticDataController.Get <TroopTypeVO>(contract.ProductUid).Size; break; } }
private NotificationObject CreateResearchNotification(string productUid, DeliveryType contractType, int remainingTime, string buildingKey) { StaticDataController staticDataController = Service.StaticDataController; string displayName = null; int level = 0; if (contractType != DeliveryType.UpgradeTroop) { if (contractType != DeliveryType.UpgradeStarship) { if (contractType == DeliveryType.UpgradeEquipment) { EquipmentVO equipmentVO = staticDataController.Get <EquipmentVO>(productUid); displayName = LangUtils.GetEquipmentDisplayName(equipmentVO); level = equipmentVO.Lvl; } } else { SpecialAttackTypeVO specialAttackTypeVO = staticDataController.Get <SpecialAttackTypeVO>(productUid); displayName = LangUtils.GetStarshipDisplayName(specialAttackTypeVO); level = specialAttackTypeVO.Lvl; } } else { TroopTypeVO troopTypeVO = staticDataController.Get <TroopTypeVO>(productUid); displayName = LangUtils.GetTroopDisplayName(troopTypeVO); level = troopTypeVO.Lvl; } return(this.CreateSupportNotification(productUid, remainingTime, buildingKey, "notif3", displayName, level)); }
public static BattleInitializationData CreateFromDefensiveCampaignMissionVO(string id) { StaticDataController staticDataController = Service.StaticDataController; CampaignMissionVO vo = staticDataController.Get <CampaignMissionVO>(id); return(BattleInitializationData.CreateFromDefensiveCampaignMissionVO(vo)); }
private void CacheHQBuildingIds() { if (this.HaveCachedBuildingIds()) { return; } StaticDataController staticDataController = Service.StaticDataController; foreach (BuildingTypeVO current in staticDataController.GetAll <BuildingTypeVO>()) { if (this.HaveCachedBuildingIds()) { break; } if (current.Type == BuildingType.HQ && current.BuildingRequirement != null) { if (current.Faction == FactionType.Empire) { this.empireHQId = current.BuildingID; } else if (current.Faction == FactionType.Rebel) { this.rebelHQId = current.BuildingID; } else if (current.Faction == FactionType.Smuggler) { this.smugglerHQId = current.BuildingID; } } } }
public static List <string> GetValidEquipment(CurrentPlayer player, StaticDataController dc, string planetId) { List <string> list = null; List <string> equipment = player.ActiveArmory.Equipment; if (equipment != null) { int i = 0; int count = equipment.Count; while (i < count) { EquipmentVO equipmentVO = dc.Get <EquipmentVO>(equipment[i]); if (ArmoryUtils.IsEquipmentValidForPlanet(equipmentVO, planetId)) { if (list == null) { list = new List <string>(); } list.Add(equipmentVO.Uid); } i++; } } return(list); }
private void InitPlanetOptionTournamentTab() { StaticDataController staticDataController = Service.StaticDataController; CurrentPlayer currentPlayer = Service.CurrentPlayer; bool flag = false; this.planetGrid.Clear(); this.planetGrid.Visible = true; List <TournamentVO> allLiveAndClosingTournaments = TournamentController.GetAllLiveAndClosingTournaments(); int num = 2147483647; foreach (TournamentVO current in allLiveAndClosingTournaments) { PlanetVO planetVO = staticDataController.Get <PlanetVO>(current.PlanetId); if (planetVO != null) { if (planetVO.Uid == currentPlayer.Planet.Uid) { flag = true; } if (current.EndTimestamp < num) { this.selectedPlanet = planetVO; num = current.EndTimestamp; } this.AddPlanetButton(planetVO, true, planetVO.Uid == currentPlayer.Planet.Uid); } if (flag) { this.selectedPlanet = currentPlayer.Planet; } } this.planetOptionPanelBackground.Height = (float)this.planetGrid.Count * this.planetGrid.CellHeight + 20f; this.planetGrid.RepositionItems(); }
public void SetIAPRewardIcon(UXSprite iconSprite, string uid) { StaticDataController staticDataController = Service.StaticDataController; InAppPurchaseTypeVO inAppPurchaseTypeVO = staticDataController.Get <InAppPurchaseTypeVO>(uid); string rewardUid = string.Empty; if (Service.CurrentPlayer.Faction == FactionType.Empire) { rewardUid = inAppPurchaseTypeVO.RewardEmpire; } else { rewardUid = inAppPurchaseTypeVO.RewardRebel; } if (inAppPurchaseTypeVO.CurrencyType.Equals("hard") || inAppPurchaseTypeVO.CurrencyType.Equals("pack")) { UXUtils.SetupGeometryForIcon(iconSprite, inAppPurchaseTypeVO.CurrencyIconId); } else { RewardType rewardType = RewardType.Invalid; IGeometryVO config; Service.RewardManager.GetFirstRewardAssetName(rewardUid, ref rewardType, out config); RewardUtils.SetRewardIcon(iconSprite, config, AnimationPreference.NoAnimation); } }
public void UpgradeEquipmentLevel(Contract contract) { StaticDataController staticDataController = Service.StaticDataController; IUpgradeableVO level = staticDataController.Get <EquipmentVO>(contract.ProductUid); this.Equipment.SetLevel(level); }
public void RemoveMissingMissionData() { StaticDataController staticDataController = Service.StaticDataController; List <string> list = new List <string>(); foreach (string current in this.campaigns.Keys) { if (staticDataController.GetOptional <CampaignVO>(current) == null) { list.Add(current); } } for (int i = 0; i < list.Count; i++) { this.campaigns.Remove(list[i]); } list.Clear(); foreach (string current2 in this.missions.Keys) { if (staticDataController.GetOptional <CampaignMissionVO>(current2) == null) { list.Add(current2); } } for (int j = 0; j < list.Count; j++) { this.missions.Remove(list[j]); } list.Clear(); }
public static BattleInitializationData CreateFromCampaignMissionVO(string id) { StaticDataController staticDataController = Service.StaticDataController; CampaignMissionVO campaignMissionVO = staticDataController.Get <CampaignMissionVO>(id); return(BattleInitializationData.CreateFromCampaignMissionAndBattle(id, campaignMissionVO.Map)); }
public void CheckForNewMissions(ref bool newChapterMission) { StaticDataController staticDataController = Service.StaticDataController; foreach (string current in this.missions.Keys) { Mission mission = this.missions[current]; if (mission.Status == MissionStatus.Default) { CampaignMissionVO optional = staticDataController.GetOptional <CampaignMissionVO>(mission.Uid); if (optional != null) { CampaignVO optional2 = staticDataController.GetOptional <CampaignVO>(optional.CampaignUid); if (optional2 != null) { if (!optional2.Timed) { newChapterMission = true; } if (newChapterMission) { break; } } } } } }
public static BattleInitializationData CreateFromCampaignMissionAndBattle(string id, string battleUid) { StaticDataController staticDataController = Service.StaticDataController; CampaignMissionVO campaignMissionVO = staticDataController.Get <CampaignMissionVO>(id); BattleInitializationData battleInitializationData = BattleInitializationData.CreateFromBattleTypeVO(battleUid); CampaignProgress campaignProgress = Service.CurrentPlayer.CampaignProgress; int missionLootCreditsRemaining = campaignProgress.GetMissionLootCreditsRemaining(campaignMissionVO); int missionLootMaterialsRemaining = campaignProgress.GetMissionLootMaterialsRemaining(campaignMissionVO); int missionLootContrabandRemaining = campaignProgress.GetMissionLootContrabandRemaining(campaignMissionVO); battleInitializationData.MissionUid = campaignMissionVO.Uid; battleInitializationData.LootCreditsAvailable = missionLootCreditsRemaining; battleInitializationData.LootMaterialsAvailable = missionLootMaterialsRemaining; battleInitializationData.LootContrabandAvailable = missionLootContrabandRemaining; battleInitializationData.BattleType = BattleType.PveAttack; battleInitializationData.BattleMusic = campaignMissionVO.BattleMusic; battleInitializationData.AmbientMusic = campaignMissionVO.AmbientMusic; battleInitializationData.BattleVO = staticDataController.Get <BattleTypeVO>(battleUid); battleInitializationData.AllowMultipleHeroDeploys = battleInitializationData.BattleVO.MultipleHeroDeploys; battleInitializationData.OverrideDeployables = battleInitializationData.BattleVO.OverridePlayerUnits; battleInitializationData.VictoryConditions = campaignMissionVO.Conditions; if (!string.IsNullOrEmpty(campaignMissionVO.FailureCondition)) { battleInitializationData.FailureCondition = staticDataController.Get <ConditionVO>(campaignMissionVO.FailureCondition); } battleInitializationData.IsReplay = false; battleInitializationData.IsRevenge = false; battleInitializationData.AllowReplay = false; battleInitializationData.AttackerEquipment = BattleInitializationData.GetCurrentPlayerEquipment(battleInitializationData.PlanetId); battleInitializationData.DefenderEquipment = null; return(battleInitializationData); }
public static bool CanCancelDeployableContract(Entity selectedBuilding) { if (!ContractUtils.IsArmyUpgrading(selectedBuilding)) { return(false); } StaticDataController staticDataController = Service.StaticDataController; BuildingComponent buildingComponent = selectedBuilding.Get <BuildingComponent>(); Contract contract = Service.ISupportController.FindCurrentContract(buildingComponent.BuildingTO.Key); string productUid = contract.ProductUid; IDeployableVO optional = staticDataController.GetOptional <TroopTypeVO>(productUid); string value = null; if (optional != null) { value = optional.UpgradeShardUid; } else { optional = staticDataController.GetOptional <SpecialAttackTypeVO>(productUid); if (optional != null) { value = optional.UpgradeShardUid; } else { Service.Logger.Error("CanCancelDeployableContract: Unsupported deployable type, not troop or special attack " + productUid); } } return(string.IsNullOrEmpty(value)); }
public void PrepareContent(int lastTimeViewed) { int num = 0; this.DevNotes.Clear(); int serverTime = (int)Service.ServerAPI.ServerTime; StaticDataController staticDataController = Service.StaticDataController; this.DevNotes = new List <DevNoteEntryVO>(); foreach (DevNoteEntryVO current in staticDataController.GetAll <DevNoteEntryVO>()) { if (current.StartTime <= serverTime && serverTime < current.EndTime) { this.DevNotes.Add(current); if (current.StartTime > lastTimeViewed) { num++; } } } HolonetController holonetController = Service.HolonetController; this.DevNotes.Sort(new Comparison <DevNoteEntryVO>(holonetController.CompareTimestamps)); holonetController.ContentPrepared(this, Math.Min(num, 3)); }
private List <string> GetEffectNames(string planetaryFx) { if (string.IsNullOrEmpty(planetaryFx)) { return(null); } List <string> list = new List <string>(); StaticDataController staticDataController = Service.StaticDataController; char[] separator = new char[] { '|' }; string[] array = planetaryFx.Split(separator); int i = 0; int num = array.Length; while (i < num) { EffectsTypeVO optional = staticDataController.GetOptional <EffectsTypeVO>(array[i]); if (optional == null || string.IsNullOrEmpty(optional.AssetName)) { return(null); } list.Add(optional.AssetName); i++; } return(list); }
private void UpdateBuildings(FactionType newFaction) { StaticDataController staticDataController = Service.StaticDataController; List <BuildingTypeVO> list = new List <BuildingTypeVO>(); foreach (BuildingTypeVO current in staticDataController.GetAll <BuildingTypeVO>()) { list.Add(current); } List <BuildingTypeVO> arg_69_0 = list; if (ChooseFactionScreen.< > f__mg$cache0 == null) { ChooseFactionScreen.< > f__mg$cache0 = new Comparison <BuildingTypeVO>(GameUtils.SortBuildingByUID); } arg_69_0.Sort(ChooseFactionScreen.< > f__mg$cache0); List <Building> buildings = Service.CurrentPlayer.Map.Buildings; for (int i = 0; i < buildings.Count; i++) { Building building = buildings[i]; BuildingTypeVO buildingTypeVO = staticDataController.Get <BuildingTypeVO>(building.Uid); if (buildingTypeVO.Faction != FactionType.Neutral) { building.Uid = GameUtils.GetEquivalentFromPreSortedList(list, buildingTypeVO, newFaction); } } list.Clear(); list = null; }
public static List <IAssetVO> GetBattleRecordPreloads(BattleRecord battleRecord) { List <IAssetVO> list = new List <IAssetVO>(); if (battleRecord == null) { Service.Logger.Error("Battle Record is null in MapDataLoaderUtils.GetBattleRecordPreloads."); return(list); } StaticDataController staticDataController = Service.StaticDataController; SkinController skinController = Service.SkinController; BattleDeploymentData attackerDeploymentData = battleRecord.AttackerDeploymentData; if (attackerDeploymentData != null) { MapDataLoaderUtils.AddDeployablesToList <TroopTypeVO>(attackerDeploymentData.TroopData, list, battleRecord.AttackerEquipment, staticDataController, skinController); MapDataLoaderUtils.AddDeployablesToList <SpecialAttackTypeVO>(attackerDeploymentData.SpecialAttackData, list, battleRecord.AttackerEquipment, staticDataController, skinController); MapDataLoaderUtils.AddDeployablesToList <TroopTypeVO>(attackerDeploymentData.HeroData, list, battleRecord.AttackerEquipment, staticDataController, skinController); MapDataLoaderUtils.AddDeployablesToList <TroopTypeVO>(attackerDeploymentData.ChampionData, list, battleRecord.AttackerEquipment, staticDataController, skinController); } BattleDeploymentData defenderDeploymentData = battleRecord.DefenderDeploymentData; if (defenderDeploymentData != null) { MapDataLoaderUtils.AddDeployablesToList <TroopTypeVO>(defenderDeploymentData.TroopData, list, battleRecord.DefenderEquipment, staticDataController, skinController); MapDataLoaderUtils.AddDeployablesToList <SpecialAttackTypeVO>(defenderDeploymentData.SpecialAttackData, list, battleRecord.DefenderEquipment, staticDataController, skinController); MapDataLoaderUtils.AddDeployablesToList <TroopTypeVO>(defenderDeploymentData.HeroData, list, battleRecord.DefenderEquipment, staticDataController, skinController); MapDataLoaderUtils.AddDeployablesToList <TroopTypeVO>(defenderDeploymentData.ChampionData, list, battleRecord.DefenderEquipment, staticDataController, skinController); } MapDataLoaderUtils.AddFXPreloads(list); return(list); }
public static void AddWarBuffs(BattleType battleType, List <string> attackerBuffs, List <string> defenderBuffs) { BuffController buffController = Service.BuffController; buffController.ClearWarBuffs(); if (battleType != BattleType.PvpAttackSquadWar && battleType != BattleType.PveBuffBase) { return; } StaticDataController staticDataController = Service.StaticDataController; if (attackerBuffs != null) { int i = 0; int count = attackerBuffs.Count; while (i < count) { WarBuffVO warBuff = staticDataController.Get <WarBuffVO>(attackerBuffs[i]); buffController.AddAttackerWarBuff(warBuff); i++; } } if (battleType != BattleType.PveBuffBase && defenderBuffs != null) { int j = 0; int count2 = defenderBuffs.Count; while (j < count2) { WarBuffVO warBuff2 = staticDataController.Get <WarBuffVO>(defenderBuffs[j]); buffController.AddDefenderWarBuff(warBuff2); j++; } } }
protected override void VerifyCurrentGoalsAgainstMeta() { StaticDataController staticDataController = Service.StaticDataController; Dictionary <string, ObjectiveGroup> objectives = Service.CurrentPlayer.Objectives; foreach (KeyValuePair <string, ObjectiveGroup> current in objectives) { bool flag = false; int i = 0; int count = current.Value.ProgressObjects.Count; while (i < count) { string objectiveUid = current.Value.ProgressObjects[i].ObjectiveUid; if (staticDataController.GetOptional <ObjectiveVO>(objectiveUid) == null) { flag = true; Service.Logger.WarnFormat("Planet {0} has an invalid objective {1}", new object[] { current.Key, objectiveUid }); } i++; } if (flag) { ForceObjectivesUpdateCommand command = new ForceObjectivesUpdateCommand(current.Key); Service.ServerAPI.Sync(command); } } }
protected override void OnScreenLoaded() { this.InitButtons(); this.labelTitle = base.GetElement <UXLabel>("LabelTitle"); this.btnInfo = base.GetElement <UXButton>("BtnInfo"); this.labelSquadQueue = base.GetElement <UXLabel>("LabelSquadQueue"); this.buttonCancel = base.GetElement <UXButton>("ButtonCancel"); this.labelButtonCancel = base.GetElement <UXLabel>("LabelButtonCancel"); this.buttonBack = base.GetElement <UXButton>("ButtonBack"); this.labelButtonBack = base.GetElement <UXLabel>("LabelButtonBack"); this.buttonConfirm = base.GetElement <UXButton>("ButtonConfirm"); this.labelButtonOk = base.GetElement <UXLabel>("LabelButtonOk"); this.queueTexture = base.GetElement <UXTexture>("QueueTexture"); StaticDataController staticDataController = Service.StaticDataController; TextureVO textureVO = staticDataController.Get <TextureVO>("gui_textures_cancel_matchmaking"); this.queueTexture.LoadTexture(textureVO.AssetName); this.labelTitle.Text = this.lang.Get("WAR_MATCHMAKE_TITLE", new object[0]); this.btnInfo.OnClicked = new UXButtonClickedDelegate(Service.SquadController.WarManager.ShowInfoScreen); this.buttonCancel.OnClicked = new UXButtonClickedDelegate(this.OnCancelButtonClicked); this.labelButtonCancel.Text = this.lang.Get("WAR_CANCEL_MATCHMAKE", new object[0]); this.buttonBack.OnClicked = new UXButtonClickedDelegate(this.OnBackClicked); this.labelButtonBack.Text = this.lang.Get("WAR_CANCEL_MATCHMAKE_BACK", new object[0]); this.buttonConfirm.OnClicked = new UXButtonClickedDelegate(this.OnConfirmClicked); this.labelButtonOk.Text = this.lang.Get("WAR_OK", new object[0]); this.finalConfirm = false; this.Refresh(); }
private string GetTaskCrateIcon() { StaticDataController staticDataController = Service.StaticDataController; EpisodeProgressInfo episodeProgressInfo = Service.CurrentPlayer.EpisodeProgressInfo; if (episodeProgressInfo == null) { Service.Logger.WarnFormat("GetTaskCrateIcon: No episode progress found", new object[0]); return("episode_hudicon_crate_ready_bronzium"); } EpisodeTaskProgressInfo currentTask = episodeProgressInfo.currentTask; if (currentTask == null) { Service.Logger.WarnFormat("GetTaskCrateIcon: No current task found", new object[0]); return("episode_hudicon_crate_ready_bronzium"); } EpisodeTaskVO optional = staticDataController.GetOptional <EpisodeTaskVO>(currentTask.uid); if (optional == null) { Service.Logger.WarnFormat("GetTaskCrateIcon: Missing task data for {0}", new object[] { currentTask.uid }); return("episode_hudicon_crate_ready_bronzium"); } if (string.IsNullOrEmpty(optional.CrateIconAsset)) { return("episode_hudicon_crate_ready_bronzium"); } return(optional.CrateIconAsset); }
private void OnPerkUpgraded(SquadMsg msg) { StaticDataController staticDataController = Service.StaticDataController; Squad currentSquad = Service.SquadController.StateManager.GetCurrentSquad(); if (currentSquad == null) { Service.Logger.Error("SquadController.OnPerkUpgraded: Current Squad Null"); return; } SquadPerks perks = currentSquad.Perks; string perkUId = msg.PerkData.PerkUId; PerkVO optional = staticDataController.GetOptional <PerkVO>(perkUId); if (optional == null) { Service.Logger.ErrorFormat("SquadController.OnPerkUpgraded: Given Perk is Null {0}", new object[] { perkUId }); return; } perks.UpdateUnlockedPerk(perkUId); Service.PerkViewController.AddToPerkBadgeList(perkUId); Service.EventManager.SendEvent(EventId.SquadPerkUpdated, null); Service.EventManager.SendEvent(EventId.PerkUpgraded, optional); }
private string GetAffectedUnit() { string[] effectUids = this.selectedEquipment.EffectUids; if (effectUids != null) { StaticDataController staticDataController = Service.StaticDataController; int i = 0; int num = effectUids.Length; while (i < num) { EquipmentEffectVO equipmentEffectVO = staticDataController.Get <EquipmentEffectVO>(effectUids[i]); if (equipmentEffectVO.AffectedTroopIds != null && equipmentEffectVO.AffectedTroopIds.Length > 0) { return(this.lang.Get("trp_title_" + equipmentEffectVO.AffectedTroopIds[0], new object[0])); } if (equipmentEffectVO.AffectedSpecialAttackIds != null && equipmentEffectVO.AffectedSpecialAttackIds.Length > 0) { return(this.lang.Get("shp_title_" + equipmentEffectVO.AffectedSpecialAttackIds[0], new object[0])); } if (equipmentEffectVO.AffectedBuildingIds != null && equipmentEffectVO.AffectedBuildingIds.Length > 0) { return(this.lang.Get("bld_title_" + equipmentEffectVO.AffectedBuildingIds[0], new object[0])); } i++; } } return(null); }
public static List <IAssetVO> GetBattleRecordProjectileAssets(Map map, BattleRecord battleRecord, List <string> attackerWarBuffs, List <string> defenderWarBuffs, List <string> attackerEquipment, List <string> defenderEquipment) { StaticDataController staticDataController = Service.StaticDataController; List <IAssetVO> list = new List <IAssetVO>(); BattleDeploymentData attackerDeploymentData = battleRecord.AttackerDeploymentData; if (attackerDeploymentData != null) { ProjectileUtils.AddTroopProjectileAssets(attackerDeploymentData.TroopData, list, staticDataController); ProjectileUtils.AddSpecialAttackProjectileAssets(attackerDeploymentData.SpecialAttackData, list, staticDataController); ProjectileUtils.AddTroopProjectileAssets(attackerDeploymentData.HeroData, list, staticDataController); ProjectileUtils.AddTroopProjectileAssets(attackerDeploymentData.ChampionData, list, staticDataController); } BattleDeploymentData defenderDeploymentData = battleRecord.DefenderDeploymentData; if (defenderDeploymentData != null) { ProjectileUtils.AddTroopProjectileAssets(defenderDeploymentData.TroopData, list, staticDataController); ProjectileUtils.AddSpecialAttackProjectileAssets(defenderDeploymentData.SpecialAttackData, list, staticDataController); ProjectileUtils.AddTroopProjectileAssets(defenderDeploymentData.HeroData, list, staticDataController); ProjectileUtils.AddTroopProjectileAssets(defenderDeploymentData.ChampionData, list, staticDataController); } Dictionary <string, int> attackerGuildTroops = battleRecord.AttackerGuildTroops; ProjectileUtils.AddTroopProjectileAssets(attackerGuildTroops, list, staticDataController); Dictionary <string, int> defenderGuildTroops = battleRecord.DefenderGuildTroops; ProjectileUtils.AddTroopProjectileAssets(defenderGuildTroops, list, staticDataController); Dictionary <string, int> defenderChampions = battleRecord.DefenderChampions; ProjectileUtils.AddTroopProjectileAssets(defenderChampions, list, staticDataController); ProjectileUtils.AddBattleProjectileAssets(map, null, null, attackerWarBuffs, defenderWarBuffs, attackerEquipment, defenderEquipment, list, staticDataController); return(list); }