public override StateChangeInformation OnUpdate(float elapsedTime)
        {
            if (Game.Keyboard.IsKeyDownOnce(Keys.Enter) || Game.Keyboard.IsKeyDownOnce(Keys.Escape))
            {
                return(StateChangeInformation.QuitGameInformation(typeof(ThrowAwayTransition)));
            }

            return(StateChangeInformation.Empty);
        }
Example #2
0
 private void OnQuitClicked()
 {
     _stateChangeInformation = StateChangeInformation.QuitGameInformation(ZappoutTransition.Id);
 }