public override StateChangeInformation OnUpdate(float elapsedTime) { if (Game.Keyboard.IsKeyDownOnce(Keys.Enter) || Game.Keyboard.IsKeyDownOnce(Keys.Escape)) { return(StateChangeInformation.QuitGameInformation(typeof(ThrowAwayTransition))); } return(StateChangeInformation.Empty); }
private void OnQuitClicked() { _stateChangeInformation = StateChangeInformation.QuitGameInformation(ZappoutTransition.Id); }