public void CreateStarLevelInfo(Transform parent, Vector3 posBegin) { AssetCacheMgr.GetUIInstance("StarLevelInfo.prefab", (prefab, guid, go) => { GameObject obj = (GameObject)go; obj.transform.parent = parent; obj.transform.localPosition = posBegin; obj.transform.localScale = new Vector3(1, 1, 1); m_starLevelInfo = obj.AddComponent <StarLevelInfo>(); SetStarLevel(m_iStarLevel); }); }
public void CreateStarLevelInfo(Transform parent, Vector3 posBegin) { AssetCacheMgr.GetUIInstance("StarLevelInfo.prefab", (prefab, guid, go) => { GameObject obj = (GameObject)go; obj.transform.parent = parent; obj.transform.localPosition = posBegin; obj.transform.localScale = new Vector3(1, 1, 1); m_starLevelInfo = obj.AddComponent<StarLevelInfo>(); SetStarLevel(m_iStarLevel); }); }