public void CreateStarLevelInfo(Transform parent, Vector3 posBegin)
    {
        AssetCacheMgr.GetUIInstance("StarLevelInfo.prefab", (prefab, guid, go) =>
        {
            GameObject obj              = (GameObject)go;
            obj.transform.parent        = parent;
            obj.transform.localPosition = posBegin;
            obj.transform.localScale    = new Vector3(1, 1, 1);
            m_starLevelInfo             = obj.AddComponent <StarLevelInfo>();

            SetStarLevel(m_iStarLevel);
        });
    }
Ejemplo n.º 2
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    public void CreateStarLevelInfo(Transform parent, Vector3 posBegin)
    {
        AssetCacheMgr.GetUIInstance("StarLevelInfo.prefab", (prefab, guid, go) =>
        {
            GameObject obj = (GameObject)go;
            obj.transform.parent = parent;
            obj.transform.localPosition = posBegin;
            obj.transform.localScale = new Vector3(1, 1, 1);
            m_starLevelInfo = obj.AddComponent<StarLevelInfo>();

            SetStarLevel(m_iStarLevel);
        });
    }