Example #1
0
    public void ShootStar(Vector2 mouseClickPos)
    {
        GameObject bullet = Instantiate(starBullet) as GameObject;

        bullet.transform.position = gameObject.transform.position;
        StarBullet bulletScript = bullet.GetComponent <StarBullet>();

        if (bulletScript != null)
        {
            bulletScript.SetDestinitionPos(mouseClickPos);
            bulletScript.SetWillMove(true);
        }
    }
Example #2
0
 IEnumerator ShowSkillEnumtor(Transform target, Transform point)
 {
     for (int i = 0; i < 8; i++)
     {
         GameObject go = GameObject.Instantiate(prefab);
         go.transform.position = point.position;
         StarBullet starBullet = go.GetComponent <StarBullet>();
         //starBullet.target = target;
         starBullet.m_Type = BulletBase.BulletTpye.emptyBullet;
         starBullet.HP     = 50;
         yield return(new WaitForSeconds(0.15f));
     }
 }