public Engine(ObjectRenderer renderer, Player player, Playfield playfield, Scoreboard scoreboard) { this.renderer = renderer; this.player = player; this.playfield = playfield; this.scoreboard = scoreboard; }
static void Main() { ObjectRenderer renderer = new ObjectRenderer(); Player player = new Player(); Playfield playfield = new Playfield(); Scoreboard scoreboard = new Scoreboard(); Engine engine = new Engine(renderer, player, playfield, scoreboard); engine.Run(); Console.Write("Good Bye!"); Console.ReadKey(); }