private void BuildVisualElements() { if (Model == null) { visualElems = EmptyArrays <IVisualElement> .Array; return; } visualElems = new IVisualElement[Model.PartCount]; for (var i = 0; i < Model.PartCount; i++) { var iLoc = i; var material = StandardMaterial.New(this) .SetDiffuseColor(x => x.GetColor(iLoc)) .SetDiffuseMap(x => x.Texture) .SetNoSpecular(x => x.NoSpecular) .SetIgnoreLighting(x => x.IgnoreLighting); var elem = new ModelVisualElement <ModelComponent>(this) .SetModel(Model) .SetModelPartIndex(i) .SetMaterial(material) .SetRenderState(StandardRenderState.New(this) .SetCullFace(x => x.DontCull ? CullFace.None : CullFace.Back)) .SetTransformSpace(x => x.Ortho ? TransformSpace.Ortho : TransformSpace.Scene); visualElems[i] = elem; } }
private void ArrangeAndDecorateLeaf(int nodeIndex, IStoryGraph sg) { var aStory = sg.Aspects[nodeIndex]; var node = sg.NodeObjects[nodeIndex]; var wallVisuals = CorridorWall(Quaternion.Identity, Vector3.UnitY * FrustumDistance); var frustumVisuals = ModelVisualElement.New() .SetModel(frustumModel) .SetMaterial(frustumMaterial) .SetRenderState(StandardRenderState.New() .SetCullFace(CullFace.Back) .FromGlobalCache()) .SetTransform(new Transform(1, Quaternion.RotationX(-MathHelper.PiOver2), Vector3.Zero)); var visuals = new [] { frustumVisuals, wallVisuals }; var viewpointProps = new TargetedControlledCamera.Props { Target = Vector3.Zero, Distance = FrustumDistance, FieldOfView = MathHelper.PiOver4, ZNear = 0.1f * FrustumDistance, ZFar = 100.0f * FrustumDistance }; var transform2D = new Transform(2, Quaternion.RotationX(-MathHelper.PiOver2), FrustumDistance * Vector3.UnitY); aStory.SetDynamicParts(new StoryNodeDynamicParts { DefaultViewpointMechanism = new WallDefaultViewpointMechanismZ(node, viewpointProps), Hittable = GetHittableComponent(node, transform2D), VisualElements = visuals }); }
protected StoryFlowchartEdgeGizmoComponent(IEmbeddedResources embeddedResources) { var lineModel = embeddedResources.LineModel(); Material = StandardMaterial.New() .SetDiffuseColor(new Color4(0f, 0.5f, 0f)) .SetIgnoreLighting(true) .FromGlobalCache(); RenderState = StandardRenderState.New() .SetLineWidth(3) .FromGlobalCache(); visualElements = new IVisualElement[] { new ModelVisualElement <StoryFlowchartEdgeGizmoComponent>(this) .SetModel(lineModel) .SetMaterial(x => x.Material) .SetTransform(x => GetTransformForLine(x.FirstPoint, x.MiddlePoint)), new ModelVisualElement <StoryFlowchartEdgeGizmoComponent>(this) .SetModel(lineModel) .SetMaterial(x => x.Material) .SetTransform(x => GetTransformForLine(x.MiddlePoint, x.LastPoint)) }; }
private ModelVisualElement <object> CreateLaneElem(Vector3 prevPoint, Vector3 currPoint, int disambiguator, int depth) { return(ModelVisualElement.New() .SetModel(lineModel) .SetMaterial(lineMaterial) .SetRenderState(StandardRenderState.New() .SetLineWidth(3) .SetZOffset(GraphicsHelper.MinZOffset * (depth + 1)) .FromGlobalCache()) .SetTransform(CalcCorridorSegmentTransform(prevPoint, currPoint, disambiguator))); }
protected StoryFlowchartEditSceneComponent() { gizmosByNodes = new Dictionary <ISceneNode, ISceneNode>(); edgeGizmos = new Dictionary <UnorderedPair <ISceneNode>, ISceneNode>(); defaultViewpointMechanism = new OrthoDefaultViewpointMechanism(Node, new PlaneOrthoBoundControlledCamera.Props { Distance = 3f, ZFar = 1000f, ZNear = 0.01f }); routeMaterial = StandardMaterial.New() .SetIgnoreLighting(true) .FromGlobalCache(); routeRenderState = StandardRenderState.New() .SetLineWidth(3) .FromGlobalCache(); }
protected CirclePackingAutoComponent(IEmbeddedResources embeddedResources, IViewService viewService, ICoroutineService coroutineService) { this.embeddedResources = embeddedResources; this.coroutineService = coroutineService; solver = new CirclePackingSolver(); Reset(); borderModel = new ExplicitModel(ResourceVolatility.Stable) { IndexSubranges = new ExplicitModelIndexSubrange[1], Topology = ExplicitModelPrimitiveTopology.LineStrip }; backgroundVisualElement = ModelVisualElement.New(this) .SetModel(embeddedResources.SimplePlaneXyModel()) .SetMaterial(StandardMaterial.New() .SetIgnoreLighting(true) .SetDiffuseColor(Color4.Black) .FromGlobalCache()) .SetRenderState(StandardRenderState.New() .SetZOffset(-GraphicsHelper.MinZOffset)) .SetTransform(x => Transform.Translation(new Vector3(x.border.BoundingRect.Center, 0))) .SetNonUniformScale(x => new Vector3( x.border.BoundingRect.HalfWidth, x.border.BoundingRect.HalfHeight, 1)); borderVisualElement = ModelVisualElement.New(this) .SetModel(x => x.GetRelevantBorderModel()) .SetMaterial(StandardMaterial.New() .SetDiffuseColor(Color4.Yellow) .SetIgnoreLighting(true) .FromGlobalCache()); circleVisualElements = new List <IVisualElement>(); selectOnClickInterationElement = new SelectOnClickInteractionElement(this, viewService); // todo: make precise hittable = new RectangleHittable <CirclePackingAutoComponent>(this, Transform.Identity, x => x.border.BoundingRect, x => 0); }
private void Reset() { simulationRunning = false; simulationTimestamp = 0; prevQueue = new Queue <FluidSimulationFrame>(); var size = new IntSize3(Width, Height, 1); var cellSize = CellSize; fluidSimulation.Reset(CreateConfig()); model = CreateModel(size, cellSize, fluidSimulation.Particles.Length); levelSetImageData = new byte[fluidSimulation.LevelSet.Size.Width * fluidSimulation.LevelSet.Size.Height * 4]; levelSetImage = new RawImage(ResourceVolatility.Volatile, new IntSize2(fluidSimulation.LevelSet.Size.Width, fluidSimulation.LevelSet.Size.Height), true, levelSetImageData); squareModel = embeddedResources.SimplePlaneXyModel(); visualElements.Clear(); visualElements.Add(ModelVisualElement.New() .SetModel(model) .SetMaterial(StandardMaterial.New() .SetDiffuseColor(Color4.Yellow) .SetIgnoreLighting(true) .FromGlobalCache())); visualElements.Add(ModelVisualElement.New() .SetModel(model) .SetModelPartIndex(1) .SetMaterial(StandardMaterial.New() .SetDiffuseColor(Color4.White) .SetIgnoreLighting(true) .FromGlobalCache()) .SetRenderState(StandardRenderState.New() .SetPointSize(3) .FromGlobalCache())); visualElements.Add(ModelVisualElement.New() .SetModel(squareModel) .SetMaterial(StandardMaterial.New() .SetDiffuseMap(levelSetImage) .SetIgnoreLighting(true) .FromGlobalCache()) .SetTransform(new Transform(cellSize * size.Width / 2, Quaternion.Identity, new Vector3(cellSize * size.Width / 2, cellSize * size.Height / 2, -0.1f)))); }
public NestedCirclesStoryLayout(IEmbeddedResources embeddedResources, ICoroutineService coroutineService) { this.coroutineService = coroutineService; planeModel = embeddedResources.SimplePlaneXyModel(); circleModel = embeddedResources.CircleModel(64); lineModel = embeddedResources.LineModel(); circleMaterials = new IMaterial[] { StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 0f, 0f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache(), StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 1f, 0f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache(), StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 0f, 1f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache(), StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 1f, 0f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache(), StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 0f, 1f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache(), StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 1f, 1f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache() }; lineMaterial = StandardMaterial.New().SetDiffuseColor(Color4.Blue).FromGlobalCache(); lineMaterialExternal = StandardMaterial.New().SetDiffuseColor(0.7f * Color4.White).FromGlobalCache(); circleRenderState = StandardRenderState.New() .SetLineWidth(2) .SetCullFace(CullFace.Front) .FromGlobalCache(); lineRenderState = StandardRenderState.New().SetLineWidth(3).FromGlobalCache(); }
public NestedSpheresStoryLayout(IEmbeddedResources embeddedResources, ICoroutineService coroutineService, Lazy <IViewService> viewServiceLazy) { this.coroutineService = coroutineService; this.viewServiceLazy = viewServiceLazy; focusVisualEffect = new FocusVisualEffect(); mainModel = embeddedResources.SphereModel(64, true); lineModel = embeddedResources.LineModel(); sphereMaterials = new IMaterial[] { StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1.0f, 0.5f, 0.5f) * 1.0f, 0.5f)).FromGlobalCache(), StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0.5f, 1.0f, 0.5f) * 1.0f, 0.5f)).FromGlobalCache(), StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0.5f, 0.5f, 1.0f) * 1.0f, 0.5f)).FromGlobalCache(), StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1.0f, 1.0f, 0.5f) * 1.0f, 0.5f)).FromGlobalCache(), StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1.0f, 0.5f, 1.0f) * 1.0f, 0.5f)).FromGlobalCache(), StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0.5f, 1.0f, 1.0f) * 1.0f, 0.5f)).FromGlobalCache(), }; sphereRenderState = StandardRenderState.New().SetCullFace(CullFace.Back).FromGlobalCache(); lineMaterial = StandardMaterial.New().SetDiffuseColor(Color4.Red).FromGlobalCache(); lineMaterialExternal = StandardMaterial.New().SetDiffuseColor(0.7f * Color4.Red); lineRenderState = StandardRenderState.New().SetLineWidth(3).FromGlobalCache(); }
private void ArrangeAndDecorateRoot(IStoryGraph sg) { var nodeIndex = sg.Root; var aStory = sg.Aspects[nodeIndex]; var node = sg.NodeObjects[nodeIndex]; var adaptiveChildren = sg.Children[nodeIndex]; var numChildren = adaptiveChildren.Count; var visuals = new List <IVisualElement>(); // todo: refactor to CenterLayout struct var wallRadius = 1f; var alpha = MathHelper.PiOver2; if (numChildren > 2) { alpha = MathHelper.TwoPi / (2 * numChildren); wallRadius = corridorHalfWidth / MathHelper.Tan(alpha / 2f); } for (int i = 0; i < numChildren; i++) { var centerAngle = alpha * (1 + 2 * i); var pos = new Vector3( wallRadius * MathHelper.Cos(centerAngle), wallRadius * MathHelper.Sin(centerAngle), 0); var rotation = Quaternion.RotationZ(-centerAngle + MathHelper.PiOver2); visuals.Add(CorridorWall(rotation, pos)); } for (int i = 0; i < numChildren; i++) { var child = adaptiveChildren[i]; var centerAngle = alpha * (2 * i); var doorPos = new Vector3( wallRadius * MathHelper.Cos(centerAngle), wallRadius * MathHelper.Sin(centerAngle), 0); var forward = doorPos.Normalize(); var rotation = Quaternion.RotationZ(-centerAngle + MathHelper.PiOver2); if (sg.Children[child].Any()) { sg.NodeObjects[child].Transform = new Transform(1, rotation, doorPos); ArrangeAndDecorateIntermediate(child, sg); } else { sg.NodeObjects[child].Transform = new Transform(1, rotation, doorPos - forward * FrustumDistance); ArrangeAndDecorateLeaf(child, sg); } } // floor visuals.Add(ModelVisualElement.New() .SetModel(floorModel) .SetMaterial(floorMaterial) .SetRenderState(StandardRenderState.New() .SetCullFace(CullFace.Back) .FromGlobalCache()) .SetTransform(new Transform(1, Quaternion.Identity, new Vector3(0, 0, centerHeight - ceilingHalfHeight)))); // ceiling visuals.Add(ModelVisualElement.New() .SetModel(ceilingModel) .SetMaterial(ceilingMaterial) .SetRenderState(StandardRenderState.New() .SetCullFace(CullFace.Back) .FromGlobalCache()) .SetTransform(new Transform(1, Quaternion.Identity, new Vector3(0, 0, centerHeight + ceilingHalfHeight)))); var viewpointProps = new LookAroundCamera.Props { Distance = 24, FieldOfView = MathHelper.PiOver2, ZNear = 0.1f, ZFar = 100.0f, Pitch = 0 }; aStory.SetDynamicParts(new StoryNodeDynamicParts { DefaultViewpointMechanism = new SphereDefaultViewpointMechanism(node, viewpointProps), Hittable = new DummyHittable(), VisualElements = visuals }); }
protected MovieRectangleComponent(Lazy <IMoviePlayer> moviePlayerLazy, Lazy <IAppModeService> appModeServiceLazy, IEmbeddedResources embeddedResources, IViewService viewService) { this.moviePlayerLazy = moviePlayerLazy; this.appModeServiceLazy = appModeServiceLazy; var model = embeddedResources.SimplePlaneXyModel(); var mainMaterial = StandardMaterial.New(this) .SetDiffuseColor(x => x.moviePlayback?.FrameImage != null ? Color4.White : Color4.Black) .SetDiffuseMap(x => x.moviePlayback?.FrameImage) .SetIgnoreLighting(true); visualElem = new ModelVisualElement <MovieRectangleComponent>(this) .SetModel(model) .SetMaterial(mainMaterial) .SetTransform(x => Transform.Translation(new Vector3(x.Rectangle.Center, 0))) .SetNonUniformScale(x => new Vector3(x.Rectangle.HalfWidth, x.Rectangle.HalfHeight, 1)); progressBar = new ModelVisualElement <MovieRectangleComponent>(this) .SetModel(model) .SetMaterial(StandardMaterial.New() .SetDiffuseColor(Color4.Red) .SetIgnoreLighting(true) .FromGlobalCache()) .SetRenderState(StandardRenderState.New() .SetZOffset(GraphicsHelper.MinZOffset) .FromGlobalCache()) .SetTransform(x => Transform.Translation(new Vector3( x.Rectangle.MinX + x.Rectangle.HalfWidth * MovieRelativeLocation(), x.Rectangle.MinY + x.Rectangle.HalfHeight / BarHeightFactor, 0))) .SetNonUniformScale(x => new Vector3( x.Rectangle.HalfWidth * MovieRelativeLocation(), x.Rectangle.HalfHeight / BarHeightFactor, 1)) .SetHide(x => !x.showMovieGui); var movieButtonTextures = AllButtonTextureNames .Select(x => embeddedResources.Image(GetMovieButtonTextureFileName(x.ToString()))) .ToArray(); movieButtonsMaterials = AllButtonTextureNames.Select(x => StandardMaterial.New() .SetDiffuseMap(movieButtonTextures[(int)x]) .SetIgnoreLighting(true)) .Cast <IStandardMaterial>() .ToArray(); movieButtonVisualElems = AllMovieButtons.Select(b => new ModelVisualElement <MovieRectangleComponent>(this) .SetModel(model) .SetMaterial(x => x.movieButtonsMaterials[(int)GetButtonTextureName(b)]) .SetRenderState(StandardRenderState.New() .SetZOffset(GraphicsHelper.MinZOffset) .FromGlobalCache()) .SetTransform(x => GetMovieButtonTransform((int)b, x.Rectangle)) .SetHide(x => !x.showMovieGui)); movieSpeedTextures = StandardMoviePlayback.MovieSpeeds.Select(x => embeddedResources.Image(GetMovieSpeedTextureFileName(x))).ToArray(); movieSpeedVisualElem = new ModelVisualElement <MovieRectangleComponent>(this) .SetModel(model) .SetMaterial(StandardMaterial.New(this) .SetDiffuseMap(x => x.movieSpeedTextures[GetSpeedIndex(moviePlayback.GetVideoSpeed())])) .SetRenderState(StandardRenderState.New() .SetZOffset(GraphicsHelper.MinZOffset)) .SetTransform(x => GetMovieSpeedTransform(x.Rectangle)) .SetHide(x => !x.showMovieGui); presentationInteractionElems = new IInteractionElement[] { new MoviePlaybackInteractionElement <MovieRectangleComponent>(this, x => x.moviePlayback), new LambdaInteractionElement(args => { if (!(args is MouseEvent mouseArgs)) { return(true); } lastMouseEventTime = lastUpdateTime; if (!mouseArgs.IsLeftClickEvent()) { return(true); } if (!TryGetButton(mouseArgs, out var button)) { return(true); } switch (button) { case MovieButton.Start: moviePlayback.GoToStart(); break; case MovieButton.FBwrd: moviePlayback.PlaySlower(); break; case MovieButton.Bwrd: moviePlayback.ReverseDirection(); break; case MovieButton.Play: moviePlayback.UpdatePlayStatus(); break; case MovieButton.FFrwd: moviePlayback.PlayFaster(); break; case MovieButton.End: moviePlayback.GoToEnd(); break; default: throw new ArgumentOutOfRangeException(); } // Process button click return(true); }) }; hittable = new RectangleHittable <MovieRectangleComponent>(this, Transform.Identity, c => c.GetHittableRectangle(), c => 0); visualElems = new List <IVisualElement> { visualElem }; }
public BuildingStoryLayout(ICoroutineService coroutineService, IEmbeddedResources embeddedResources, IInputService inputService, Lazy <INavigationService> navigationServiceLazy) { this.embeddedResources = embeddedResources; this.inputService = inputService; this.navigationServiceLazy = navigationServiceLazy; this.coroutineService = coroutineService; planeModel = embeddedResources.SimplePlaneXzModel(); lineModel = embeddedResources.LineModel(); frustumModel = embeddedResources.SimpleFrustumModel(); colorMaterials = new IMaterial[] { StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 0f, 0f) * 0.8f, 1.0f)).SetIgnoreLighting(true), StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 1f, 0f) * 0.8f, 1.0f)).SetIgnoreLighting(true), StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 0f, 1f) * 0.8f, 1.0f)).SetIgnoreLighting(true), StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 1f, 0f) * 0.8f, 1.0f)).SetIgnoreLighting(true), StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 0f, 1f) * 0.8f, 1.0f)).SetIgnoreLighting(true), StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 1f, 1f) * 0.8f, 1.0f)).SetIgnoreLighting(true), }; frustumMaterial = StandardMaterial.New() .SetDiffuseColor(new Color4(0f, 1f, 0f)) .SetIgnoreLighting(true) .FromGlobalCache(); lineMaterial = StandardMaterial.New() .SetDiffuseColor(Color4.White) .SetIgnoreLighting(true) .FromGlobalCache(); currentLineMaterial = StandardMaterial.New() .SetDiffuseColor(Color4.Red) .SetIgnoreLighting(true) .FromGlobalCache(); lineRenderState = StandardRenderState.New().SetLineWidth(3).FromGlobalCache(); var mirrorSampler = new ImageSampler { AddressModeU = ImageSamplerAddressMode.Mirror, AddressModeV = ImageSamplerAddressMode.Mirror, AddressModeW = ImageSamplerAddressMode.Mirror, }.FromGlobalCache(); floorMaterial = StandardMaterial.New() .SetDiffuseMap(embeddedResources.Image("Textures/museum_floor.jpg")) .SetNoSpecular(true) .SetSampler(mirrorSampler) .FromGlobalCache(); ceilingMaterial = StandardMaterial.New() .SetDiffuseMap(embeddedResources.Image("Textures/museum_ceiling.jpg")) .SetNoSpecular(true) .SetSampler(mirrorSampler) .FromGlobalCache(); wallMaterial = StandardMaterial.New() .SetDiffuseMap(embeddedResources.Image("Textures/museum_wall.jpg")) .SetDiffuseColor(new Color4(92, 82, 72)) //.SetNoSpecular(true) .SetNormalMap(embeddedResources.Image("Textures/museum_wall_2_norm.jpg")) .FromGlobalCache(); rawWallMaterial = StandardMaterial.New() .SetDiffuseColor(Color4.Green) .SetIgnoreLighting(true) .FromGlobalCache(); }
private void ArrangeAndDecorateInternal(int subtreeRoot, BuildingStoryLayoutPlacementAlgorithm placementAlgorithm, List <BuildingWallSegment> globalWallSegments) { var sg = placementAlgorithm.StoryGraph; var node = sg.NodeObjects[subtreeRoot]; var aspect = sg.Aspects[subtreeRoot]; var index = node.Id; var children = sg.Children[index]; foreach (var child in children) { ArrangeAndDecorateInternal(child, placementAlgorithm, globalWallSegments); } var depth = sg.Depths[subtreeRoot]; var hasChildren = children.Any(); var halfSize = placementAlgorithm.HalfSizes[index]; node.Transform = hasChildren ? placementAlgorithm.RelativeTransforms[index] : placementAlgorithm.RelativeTransforms[index] * Transform.Translation(0, BuildingConstants.EyeHeight, 0); var dynamicParts = new StoryNodeDynamicParts(); var visualElems = new List <IVisualElement>(); var corridorDigger = new BuildingCorridorDigger(); var digResult = corridorDigger.Dig(placementAlgorithm, index); var globalTransform = placementAlgorithm.GetGlobalTransform(index); var rootStoryComponent = sg.Aspects[sg.Root]; if (digResult.WallSegments.Any()) { var wallModel = BuildWallModel(digResult.WallSegments); visualElems.Add(new ModelVisualElement <IStoryComponent>(rootStoryComponent) .SetModel(wallModel) .SetMaterial(wallMaterial) .SetRenderState(StandardRenderState.New() .SetCullFace(CullFace.Back) .FromGlobalCache()) .SetHide(x => x.HideMain)); foreach (var wallSegment in digResult.WallSegments) { globalWallSegments.Add(new BuildingWallSegment { Basement = new LineSegment3( wallSegment.Basement.Point1 * globalTransform, wallSegment.Basement.Point2 * globalTransform), Height = wallSegment.Height }); } var wallPrimitivesModel = BuildWallModel4(digResult.RawWallSegments); visualElems.Add(new ModelVisualElement <IStoryComponent>(rootStoryComponent) .SetModel(wallPrimitivesModel) .SetMaterial(rawWallMaterial) .SetHide(x => !x.ShowAux3)); var filteredWallPrimitivesModel = BuildWallModel4(digResult.WallSegments); visualElems.Add(new ModelVisualElement <IStoryComponent>(rootStoryComponent) .SetModel(filteredWallPrimitivesModel) .SetMaterial(rawWallMaterial) .SetHide(x => !x.ShowAux4)); } foreach (var flooring in digResult.Floorings) { visualElems.Add(new ModelVisualElement <IStoryComponent>(rootStoryComponent) .SetModel(BuildFloorOrCeiling(new Size3(flooring.HalfWidth, 0, flooring.HalfHeight), PlaneModelSourceNormalDirection.Positive)) .SetMaterial(floorMaterial) .SetRenderState(StandardRenderState.New() .SetCullFace(CullFace.Back) .FromGlobalCache()) .SetTransform(Transform.Translation(flooring.Center.X, 0, flooring.Center.Y)) .SetHide(x => x.HideMain)); } if (index == sg.Root) { foreach (var lane in placementAlgorithm.Lanes.Values) { var laneLoc = lane; var navigationService = navigationServiceLazy.Value; var model = BuildLaneModel(lane); visualElems.Add(ModelVisualElement.New() .SetModel(model) .SetMaterial(x => new UnorderedPair <int>(navigationService.Previous.Id, navigationService.Current.Id) == new UnorderedPair <int>(laneLoc.Edge.First, laneLoc.Edge.Second) ? currentLineMaterial : lineMaterial) .SetRenderState(StandardRenderState.New() // todo: remove *5 .SetZOffset(GraphicsHelper.MinZOffset * 5) .SetLineWidth(3) .FromGlobalCache())); } } dynamicParts.Hittable = hasChildren ? new RectangleHittable <ISceneNode>(node, Transform.Rotate(Quaternion.RotationToFrame(Vector3.UnitX, Vector3.UnitZ)), x => new AaRectangle2(Vector2.Zero, halfSize.Width, halfSize.Height), x => - 0.01f * depth) : new RectangleHittable <ISceneNode>(node, new Transform(1, Quaternion.RotationToFrame(Vector3.UnitX, Vector3.UnitZ), new Vector3(0, -BuildingConstants.EyeHeight, 0)), x => new AaRectangle2(Vector2.Zero, halfSize.Width, halfSize.Height), x => - 0.01f * depth); if (depth == 1) { visualElems.Add(new ModelVisualElement <IStoryComponent>(rootStoryComponent) .SetModel(BuildFloorOrCeiling(halfSize, PlaneModelSourceNormalDirection.Negative)) .SetMaterial(ceilingMaterial) .SetRenderState(StandardRenderState.New() .SetCullFace(CullFace.Back) .FromGlobalCache()) .SetTransform(Transform.Translation(0, BuildingConstants.CeilingHeight, 0)) .SetHide(x => x.HideMain)); } if (hasChildren) { var size = halfSize.ToVector().Length(); dynamicParts.DefaultViewpointMechanism = new WallDefaultViewpointMechanism(node, new TargetedControlledCameraY.Props { Target = Vector3.Zero, Distance = size, FieldOfView = MathHelper.PiOver4, Pitch = MathHelper.PiOver4, Yaw = -MathHelper.PiOver4, ZNear = 0.01f, ZFar = 1000f }); } else { dynamicParts.DefaultViewpointMechanism = new WallDefaultViewpointMechanism(node, new TargetedControlledCameraY.Props { Distance = FrustumDistance, FieldOfView = MathHelper.PiOver4, Pitch = 0, Yaw = 0, ZNear = 0.01f, ZFar = 1000f }); visualElems.Add(new ModelVisualElement <IStoryComponent>(rootStoryComponent) .SetModel(frustumModel) .SetMaterial(frustumMaterial) .SetRenderState(StandardRenderState.New() .SetZOffset(GraphicsHelper.MinZOffset * (depth + 1)) .FromGlobalCache()) .SetHide(x => !x.ShowAux1)); dynamicParts.PlacementSurface2D = new PlanarPlacementSurface(node, new Transform(2f, Quaternion.Identity, new Vector3(0, 0, -MathHelper.FrustumDistance))); dynamicParts.PlacementSurface3D = new PlanarPlacementSurface(node, Transform.Scaling(0.1f)); } dynamicParts.VisualElements = visualElems; aspect.SetDynamicParts(dynamicParts); }