Ejemplo n.º 1
0
        private void BuildVisualElements()
        {
            if (Model == null)
            {
                visualElems = EmptyArrays <IVisualElement> .Array;
                return;
            }

            visualElems = new IVisualElement[Model.PartCount];
            for (var i = 0; i < Model.PartCount; i++)
            {
                var iLoc     = i;
                var material = StandardMaterial.New(this)
                               .SetDiffuseColor(x => x.GetColor(iLoc))
                               .SetDiffuseMap(x => x.Texture)
                               .SetNoSpecular(x => x.NoSpecular)
                               .SetIgnoreLighting(x => x.IgnoreLighting);

                var elem = new ModelVisualElement <ModelComponent>(this)
                           .SetModel(Model)
                           .SetModelPartIndex(i)
                           .SetMaterial(material)
                           .SetRenderState(StandardRenderState.New(this)
                                           .SetCullFace(x => x.DontCull ? CullFace.None : CullFace.Back))
                           .SetTransformSpace(x => x.Ortho ? TransformSpace.Ortho : TransformSpace.Scene);
                visualElems[i] = elem;
            }
        }
Ejemplo n.º 2
0
        private void ArrangeAndDecorateLeaf(int nodeIndex, IStoryGraph sg)
        {
            var aStory = sg.Aspects[nodeIndex];
            var node   = sg.NodeObjects[nodeIndex];

            var wallVisuals    = CorridorWall(Quaternion.Identity, Vector3.UnitY * FrustumDistance);
            var frustumVisuals = ModelVisualElement.New()
                                 .SetModel(frustumModel)
                                 .SetMaterial(frustumMaterial)
                                 .SetRenderState(StandardRenderState.New()
                                                 .SetCullFace(CullFace.Back)
                                                 .FromGlobalCache())
                                 .SetTransform(new Transform(1, Quaternion.RotationX(-MathHelper.PiOver2), Vector3.Zero));
            var visuals = new [] { frustumVisuals, wallVisuals };

            var viewpointProps = new TargetedControlledCamera.Props
            {
                Target      = Vector3.Zero,
                Distance    = FrustumDistance,
                FieldOfView = MathHelper.PiOver4,
                ZNear       = 0.1f * FrustumDistance,
                ZFar        = 100.0f * FrustumDistance
            };

            var transform2D = new Transform(2, Quaternion.RotationX(-MathHelper.PiOver2), FrustumDistance * Vector3.UnitY);

            aStory.SetDynamicParts(new StoryNodeDynamicParts
            {
                DefaultViewpointMechanism = new WallDefaultViewpointMechanismZ(node, viewpointProps),
                Hittable       = GetHittableComponent(node, transform2D),
                VisualElements = visuals
            });
        }
        protected StoryFlowchartEdgeGizmoComponent(IEmbeddedResources embeddedResources)
        {
            var lineModel = embeddedResources.LineModel();

            Material = StandardMaterial.New()
                       .SetDiffuseColor(new Color4(0f, 0.5f, 0f))
                       .SetIgnoreLighting(true)
                       .FromGlobalCache();

            RenderState = StandardRenderState.New()
                          .SetLineWidth(3)
                          .FromGlobalCache();

            visualElements = new IVisualElement[]
            {
                new ModelVisualElement <StoryFlowchartEdgeGizmoComponent>(this)
                .SetModel(lineModel)
                .SetMaterial(x => x.Material)
                .SetTransform(x => GetTransformForLine(x.FirstPoint, x.MiddlePoint)),
                new ModelVisualElement <StoryFlowchartEdgeGizmoComponent>(this)
                .SetModel(lineModel)
                .SetMaterial(x => x.Material)
                .SetTransform(x => GetTransformForLine(x.MiddlePoint, x.LastPoint))
            };
        }
Ejemplo n.º 4
0
 private ModelVisualElement <object> CreateLaneElem(Vector3 prevPoint, Vector3 currPoint, int disambiguator, int depth)
 {
     return(ModelVisualElement.New()
            .SetModel(lineModel)
            .SetMaterial(lineMaterial)
            .SetRenderState(StandardRenderState.New()
                            .SetLineWidth(3)
                            .SetZOffset(GraphicsHelper.MinZOffset * (depth + 1))
                            .FromGlobalCache())
            .SetTransform(CalcCorridorSegmentTransform(prevPoint, currPoint, disambiguator)));
 }
Ejemplo n.º 5
0
        protected StoryFlowchartEditSceneComponent()
        {
            gizmosByNodes = new Dictionary <ISceneNode, ISceneNode>();
            edgeGizmos    = new Dictionary <UnorderedPair <ISceneNode>, ISceneNode>();

            defaultViewpointMechanism = new OrthoDefaultViewpointMechanism(Node,
                                                                           new PlaneOrthoBoundControlledCamera.Props
            {
                Distance = 3f,
                ZFar     = 1000f,
                ZNear    = 0.01f
            });
            routeMaterial = StandardMaterial.New()
                            .SetIgnoreLighting(true)
                            .FromGlobalCache();
            routeRenderState = StandardRenderState.New()
                               .SetLineWidth(3)
                               .FromGlobalCache();
        }
        protected CirclePackingAutoComponent(IEmbeddedResources embeddedResources, IViewService viewService, ICoroutineService coroutineService)
        {
            this.embeddedResources = embeddedResources;
            this.coroutineService  = coroutineService;

            solver = new CirclePackingSolver();
            Reset();

            borderModel = new ExplicitModel(ResourceVolatility.Stable)
            {
                IndexSubranges = new ExplicitModelIndexSubrange[1],
                Topology       = ExplicitModelPrimitiveTopology.LineStrip
            };
            backgroundVisualElement = ModelVisualElement.New(this)
                                      .SetModel(embeddedResources.SimplePlaneXyModel())
                                      .SetMaterial(StandardMaterial.New()
                                                   .SetIgnoreLighting(true)
                                                   .SetDiffuseColor(Color4.Black)
                                                   .FromGlobalCache())
                                      .SetRenderState(StandardRenderState.New()
                                                      .SetZOffset(-GraphicsHelper.MinZOffset))
                                      .SetTransform(x => Transform.Translation(new Vector3(x.border.BoundingRect.Center, 0)))
                                      .SetNonUniformScale(x => new Vector3(
                                                              x.border.BoundingRect.HalfWidth,
                                                              x.border.BoundingRect.HalfHeight,
                                                              1));
            borderVisualElement = ModelVisualElement.New(this)
                                  .SetModel(x => x.GetRelevantBorderModel())
                                  .SetMaterial(StandardMaterial.New()
                                               .SetDiffuseColor(Color4.Yellow)
                                               .SetIgnoreLighting(true)
                                               .FromGlobalCache());
            circleVisualElements           = new List <IVisualElement>();
            selectOnClickInterationElement = new SelectOnClickInteractionElement(this, viewService);
            // todo: make precise
            hittable = new RectangleHittable <CirclePackingAutoComponent>(this, Transform.Identity,
                                                                          x => x.border.BoundingRect,
                                                                          x => 0);
        }
        private void Reset()
        {
            simulationRunning   = false;
            simulationTimestamp = 0;
            prevQueue           = new Queue <FluidSimulationFrame>();
            var size     = new IntSize3(Width, Height, 1);
            var cellSize = CellSize;

            fluidSimulation.Reset(CreateConfig());
            model             = CreateModel(size, cellSize, fluidSimulation.Particles.Length);
            levelSetImageData = new byte[fluidSimulation.LevelSet.Size.Width * fluidSimulation.LevelSet.Size.Height * 4];
            levelSetImage     = new RawImage(ResourceVolatility.Volatile, new IntSize2(fluidSimulation.LevelSet.Size.Width, fluidSimulation.LevelSet.Size.Height), true, levelSetImageData);
            squareModel       = embeddedResources.SimplePlaneXyModel();
            visualElements.Clear();
            visualElements.Add(ModelVisualElement.New()
                               .SetModel(model)
                               .SetMaterial(StandardMaterial.New()
                                            .SetDiffuseColor(Color4.Yellow)
                                            .SetIgnoreLighting(true)
                                            .FromGlobalCache()));
            visualElements.Add(ModelVisualElement.New()
                               .SetModel(model)
                               .SetModelPartIndex(1)
                               .SetMaterial(StandardMaterial.New()
                                            .SetDiffuseColor(Color4.White)
                                            .SetIgnoreLighting(true)
                                            .FromGlobalCache())
                               .SetRenderState(StandardRenderState.New()
                                               .SetPointSize(3)
                                               .FromGlobalCache()));
            visualElements.Add(ModelVisualElement.New()
                               .SetModel(squareModel)
                               .SetMaterial(StandardMaterial.New()
                                            .SetDiffuseMap(levelSetImage)
                                            .SetIgnoreLighting(true)
                                            .FromGlobalCache())
                               .SetTransform(new Transform(cellSize * size.Width / 2, Quaternion.Identity, new Vector3(cellSize * size.Width / 2, cellSize * size.Height / 2, -0.1f))));
        }
 public NestedCirclesStoryLayout(IEmbeddedResources embeddedResources, ICoroutineService coroutineService)
 {
     this.coroutineService = coroutineService;
     planeModel            = embeddedResources.SimplePlaneXyModel();
     circleModel           = embeddedResources.CircleModel(64);
     lineModel             = embeddedResources.LineModel();
     circleMaterials       = new IMaterial[]
     {
         StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 0f, 0f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache(),
         StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 1f, 0f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache(),
         StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 0f, 1f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache(),
         StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 1f, 0f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache(),
         StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 0f, 1f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache(),
         StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 1f, 1f) * 0.5f, 1.0f)).SetIgnoreLighting(true).FromGlobalCache()
     };
     lineMaterial         = StandardMaterial.New().SetDiffuseColor(Color4.Blue).FromGlobalCache();
     lineMaterialExternal = StandardMaterial.New().SetDiffuseColor(0.7f * Color4.White).FromGlobalCache();
     circleRenderState    = StandardRenderState.New()
                            .SetLineWidth(2)
                            .SetCullFace(CullFace.Front)
                            .FromGlobalCache();
     lineRenderState = StandardRenderState.New().SetLineWidth(3).FromGlobalCache();
 }
        public NestedSpheresStoryLayout(IEmbeddedResources embeddedResources, ICoroutineService coroutineService, Lazy <IViewService> viewServiceLazy)
        {
            this.coroutineService = coroutineService;
            this.viewServiceLazy  = viewServiceLazy;
            focusVisualEffect     = new FocusVisualEffect();

            mainModel       = embeddedResources.SphereModel(64, true);
            lineModel       = embeddedResources.LineModel();
            sphereMaterials = new IMaterial[]
            {
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1.0f, 0.5f, 0.5f) * 1.0f, 0.5f)).FromGlobalCache(),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0.5f, 1.0f, 0.5f) * 1.0f, 0.5f)).FromGlobalCache(),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0.5f, 0.5f, 1.0f) * 1.0f, 0.5f)).FromGlobalCache(),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1.0f, 1.0f, 0.5f) * 1.0f, 0.5f)).FromGlobalCache(),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1.0f, 0.5f, 1.0f) * 1.0f, 0.5f)).FromGlobalCache(),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0.5f, 1.0f, 1.0f) * 1.0f, 0.5f)).FromGlobalCache(),
            };
            sphereRenderState = StandardRenderState.New().SetCullFace(CullFace.Back).FromGlobalCache();

            lineMaterial         = StandardMaterial.New().SetDiffuseColor(Color4.Red).FromGlobalCache();
            lineMaterialExternal = StandardMaterial.New().SetDiffuseColor(0.7f * Color4.Red);
            lineRenderState      = StandardRenderState.New().SetLineWidth(3).FromGlobalCache();
        }
Ejemplo n.º 10
0
        private void ArrangeAndDecorateRoot(IStoryGraph sg)
        {
            var nodeIndex        = sg.Root;
            var aStory           = sg.Aspects[nodeIndex];
            var node             = sg.NodeObjects[nodeIndex];
            var adaptiveChildren = sg.Children[nodeIndex];
            var numChildren      = adaptiveChildren.Count;

            var visuals = new List <IVisualElement>();

            // todo: refactor to CenterLayout struct
            var wallRadius = 1f;

            var alpha = MathHelper.PiOver2;

            if (numChildren > 2)
            {
                alpha      = MathHelper.TwoPi / (2 * numChildren);
                wallRadius = corridorHalfWidth / MathHelper.Tan(alpha / 2f);
            }

            for (int i = 0; i < numChildren; i++)
            {
                var centerAngle = alpha * (1 + 2 * i);
                var pos         = new Vector3(
                    wallRadius * MathHelper.Cos(centerAngle),
                    wallRadius * MathHelper.Sin(centerAngle),
                    0);
                var rotation = Quaternion.RotationZ(-centerAngle + MathHelper.PiOver2);
                visuals.Add(CorridorWall(rotation, pos));
            }

            for (int i = 0; i < numChildren; i++)
            {
                var child = adaptiveChildren[i];

                var centerAngle = alpha * (2 * i);
                var doorPos     = new Vector3(
                    wallRadius * MathHelper.Cos(centerAngle),
                    wallRadius * MathHelper.Sin(centerAngle),
                    0);

                var forward  = doorPos.Normalize();
                var rotation = Quaternion.RotationZ(-centerAngle + MathHelper.PiOver2);
                if (sg.Children[child].Any())
                {
                    sg.NodeObjects[child].Transform = new Transform(1, rotation, doorPos);
                    ArrangeAndDecorateIntermediate(child, sg);
                }
                else
                {
                    sg.NodeObjects[child].Transform = new Transform(1, rotation, doorPos - forward * FrustumDistance);
                    ArrangeAndDecorateLeaf(child, sg);
                }
            }

            // floor
            visuals.Add(ModelVisualElement.New()
                        .SetModel(floorModel)
                        .SetMaterial(floorMaterial)
                        .SetRenderState(StandardRenderState.New()
                                        .SetCullFace(CullFace.Back)
                                        .FromGlobalCache())
                        .SetTransform(new Transform(1, Quaternion.Identity, new Vector3(0, 0, centerHeight - ceilingHalfHeight))));

            // ceiling
            visuals.Add(ModelVisualElement.New()
                        .SetModel(ceilingModel)
                        .SetMaterial(ceilingMaterial)
                        .SetRenderState(StandardRenderState.New()
                                        .SetCullFace(CullFace.Back)
                                        .FromGlobalCache())
                        .SetTransform(new Transform(1, Quaternion.Identity, new Vector3(0, 0, centerHeight + ceilingHalfHeight))));

            var viewpointProps = new LookAroundCamera.Props
            {
                Distance    = 24,
                FieldOfView = MathHelper.PiOver2,
                ZNear       = 0.1f,
                ZFar        = 100.0f,
                Pitch       = 0
            };

            aStory.SetDynamicParts(new StoryNodeDynamicParts
            {
                DefaultViewpointMechanism = new SphereDefaultViewpointMechanism(node, viewpointProps),
                Hittable       = new DummyHittable(),
                VisualElements = visuals
            });
        }
Ejemplo n.º 11
0
        protected MovieRectangleComponent(Lazy <IMoviePlayer> moviePlayerLazy, Lazy <IAppModeService> appModeServiceLazy,
                                          IEmbeddedResources embeddedResources, IViewService viewService)
        {
            this.moviePlayerLazy    = moviePlayerLazy;
            this.appModeServiceLazy = appModeServiceLazy;

            var model        = embeddedResources.SimplePlaneXyModel();
            var mainMaterial = StandardMaterial.New(this)
                               .SetDiffuseColor(x => x.moviePlayback?.FrameImage != null ? Color4.White : Color4.Black)
                               .SetDiffuseMap(x => x.moviePlayback?.FrameImage)
                               .SetIgnoreLighting(true);

            visualElem = new ModelVisualElement <MovieRectangleComponent>(this)
                         .SetModel(model)
                         .SetMaterial(mainMaterial)
                         .SetTransform(x => Transform.Translation(new Vector3(x.Rectangle.Center, 0)))
                         .SetNonUniformScale(x => new Vector3(x.Rectangle.HalfWidth, x.Rectangle.HalfHeight, 1));

            progressBar = new ModelVisualElement <MovieRectangleComponent>(this)
                          .SetModel(model)
                          .SetMaterial(StandardMaterial.New()
                                       .SetDiffuseColor(Color4.Red)
                                       .SetIgnoreLighting(true)
                                       .FromGlobalCache())
                          .SetRenderState(StandardRenderState.New()
                                          .SetZOffset(GraphicsHelper.MinZOffset)
                                          .FromGlobalCache())
                          .SetTransform(x => Transform.Translation(new Vector3(
                                                                       x.Rectangle.MinX + x.Rectangle.HalfWidth * MovieRelativeLocation(),
                                                                       x.Rectangle.MinY + x.Rectangle.HalfHeight / BarHeightFactor, 0)))
                          .SetNonUniformScale(x => new Vector3(
                                                  x.Rectangle.HalfWidth * MovieRelativeLocation(),
                                                  x.Rectangle.HalfHeight / BarHeightFactor, 1))
                          .SetHide(x => !x.showMovieGui);

            var movieButtonTextures = AllButtonTextureNames
                                      .Select(x => embeddedResources.Image(GetMovieButtonTextureFileName(x.ToString())))
                                      .ToArray();

            movieButtonsMaterials = AllButtonTextureNames.Select(x =>
                                                                 StandardMaterial.New()
                                                                 .SetDiffuseMap(movieButtonTextures[(int)x])
                                                                 .SetIgnoreLighting(true))
                                    .Cast <IStandardMaterial>()
                                    .ToArray();

            movieButtonVisualElems = AllMovieButtons.Select(b => new ModelVisualElement <MovieRectangleComponent>(this)
                                                            .SetModel(model)
                                                            .SetMaterial(x => x.movieButtonsMaterials[(int)GetButtonTextureName(b)])
                                                            .SetRenderState(StandardRenderState.New()
                                                                            .SetZOffset(GraphicsHelper.MinZOffset)
                                                                            .FromGlobalCache())
                                                            .SetTransform(x => GetMovieButtonTransform((int)b, x.Rectangle))
                                                            .SetHide(x => !x.showMovieGui));

            movieSpeedTextures = StandardMoviePlayback.MovieSpeeds.Select(x =>
                                                                          embeddedResources.Image(GetMovieSpeedTextureFileName(x))).ToArray();

            movieSpeedVisualElem = new ModelVisualElement <MovieRectangleComponent>(this)
                                   .SetModel(model)
                                   .SetMaterial(StandardMaterial.New(this)
                                                .SetDiffuseMap(x => x.movieSpeedTextures[GetSpeedIndex(moviePlayback.GetVideoSpeed())]))
                                   .SetRenderState(StandardRenderState.New()
                                                   .SetZOffset(GraphicsHelper.MinZOffset))
                                   .SetTransform(x => GetMovieSpeedTransform(x.Rectangle))
                                   .SetHide(x => !x.showMovieGui);

            presentationInteractionElems = new IInteractionElement[]
            {
                new MoviePlaybackInteractionElement <MovieRectangleComponent>(this, x => x.moviePlayback),
                new LambdaInteractionElement(args =>
                {
                    if (!(args is MouseEvent mouseArgs))
                    {
                        return(true);
                    }
                    lastMouseEventTime = lastUpdateTime;

                    if (!mouseArgs.IsLeftClickEvent())
                    {
                        return(true);
                    }
                    if (!TryGetButton(mouseArgs, out var button))
                    {
                        return(true);
                    }
                    switch (button)
                    {
                    case MovieButton.Start:
                        moviePlayback.GoToStart();
                        break;

                    case MovieButton.FBwrd:
                        moviePlayback.PlaySlower();
                        break;

                    case MovieButton.Bwrd:
                        moviePlayback.ReverseDirection();
                        break;

                    case MovieButton.Play:
                        moviePlayback.UpdatePlayStatus();
                        break;

                    case MovieButton.FFrwd:
                        moviePlayback.PlayFaster();
                        break;

                    case MovieButton.End:
                        moviePlayback.GoToEnd();
                        break;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }

                    // Process button click
                    return(true);
                })
            };

            hittable = new RectangleHittable <MovieRectangleComponent>(this, Transform.Identity,
                                                                       c => c.GetHittableRectangle(), c => 0);

            visualElems = new List <IVisualElement> {
                visualElem
            };
        }
Ejemplo n.º 12
0
        public BuildingStoryLayout(ICoroutineService coroutineService, IEmbeddedResources embeddedResources,
                                   IInputService inputService, Lazy <INavigationService> navigationServiceLazy)
        {
            this.embeddedResources     = embeddedResources;
            this.inputService          = inputService;
            this.navigationServiceLazy = navigationServiceLazy;
            this.coroutineService      = coroutineService;
            planeModel     = embeddedResources.SimplePlaneXzModel();
            lineModel      = embeddedResources.LineModel();
            frustumModel   = embeddedResources.SimpleFrustumModel();
            colorMaterials = new IMaterial[]
            {
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 0f, 0f) * 0.8f, 1.0f)).SetIgnoreLighting(true),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 1f, 0f) * 0.8f, 1.0f)).SetIgnoreLighting(true),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 0f, 1f) * 0.8f, 1.0f)).SetIgnoreLighting(true),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 1f, 0f) * 0.8f, 1.0f)).SetIgnoreLighting(true),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(1f, 0f, 1f) * 0.8f, 1.0f)).SetIgnoreLighting(true),
                StandardMaterial.New().SetDiffuseColor(new Color4(new Color3(0f, 1f, 1f) * 0.8f, 1.0f)).SetIgnoreLighting(true),
            };
            frustumMaterial = StandardMaterial.New()
                              .SetDiffuseColor(new Color4(0f, 1f, 0f))
                              .SetIgnoreLighting(true)
                              .FromGlobalCache();
            lineMaterial = StandardMaterial.New()
                           .SetDiffuseColor(Color4.White)
                           .SetIgnoreLighting(true)
                           .FromGlobalCache();
            currentLineMaterial = StandardMaterial.New()
                                  .SetDiffuseColor(Color4.Red)
                                  .SetIgnoreLighting(true)
                                  .FromGlobalCache();
            lineRenderState = StandardRenderState.New().SetLineWidth(3).FromGlobalCache();

            var mirrorSampler = new ImageSampler
            {
                AddressModeU = ImageSamplerAddressMode.Mirror,
                AddressModeV = ImageSamplerAddressMode.Mirror,
                AddressModeW = ImageSamplerAddressMode.Mirror,
            }.FromGlobalCache();

            floorMaterial = StandardMaterial.New()
                            .SetDiffuseMap(embeddedResources.Image("Textures/museum_floor.jpg"))
                            .SetNoSpecular(true)
                            .SetSampler(mirrorSampler)
                            .FromGlobalCache();
            ceilingMaterial = StandardMaterial.New()
                              .SetDiffuseMap(embeddedResources.Image("Textures/museum_ceiling.jpg"))
                              .SetNoSpecular(true)
                              .SetSampler(mirrorSampler)
                              .FromGlobalCache();
            wallMaterial = StandardMaterial.New()
                           .SetDiffuseMap(embeddedResources.Image("Textures/museum_wall.jpg"))
                           .SetDiffuseColor(new Color4(92, 82, 72))
                           //.SetNoSpecular(true)
                           .SetNormalMap(embeddedResources.Image("Textures/museum_wall_2_norm.jpg"))
                           .FromGlobalCache();
            rawWallMaterial = StandardMaterial.New()
                              .SetDiffuseColor(Color4.Green)
                              .SetIgnoreLighting(true)
                              .FromGlobalCache();
        }
Ejemplo n.º 13
0
        private void ArrangeAndDecorateInternal(int subtreeRoot, BuildingStoryLayoutPlacementAlgorithm placementAlgorithm, List <BuildingWallSegment> globalWallSegments)
        {
            var sg       = placementAlgorithm.StoryGraph;
            var node     = sg.NodeObjects[subtreeRoot];
            var aspect   = sg.Aspects[subtreeRoot];
            var index    = node.Id;
            var children = sg.Children[index];

            foreach (var child in children)
            {
                ArrangeAndDecorateInternal(child, placementAlgorithm, globalWallSegments);
            }

            var depth = sg.Depths[subtreeRoot];

            var hasChildren = children.Any();

            var halfSize = placementAlgorithm.HalfSizes[index];

            node.Transform = hasChildren
                ? placementAlgorithm.RelativeTransforms[index]
                : placementAlgorithm.RelativeTransforms[index] * Transform.Translation(0, BuildingConstants.EyeHeight, 0);

            var dynamicParts = new StoryNodeDynamicParts();
            var visualElems  = new List <IVisualElement>();

            var corridorDigger = new BuildingCorridorDigger();
            var digResult      = corridorDigger.Dig(placementAlgorithm, index);

            var globalTransform = placementAlgorithm.GetGlobalTransform(index);

            var rootStoryComponent = sg.Aspects[sg.Root];

            if (digResult.WallSegments.Any())
            {
                var wallModel = BuildWallModel(digResult.WallSegments);
                visualElems.Add(new ModelVisualElement <IStoryComponent>(rootStoryComponent)
                                .SetModel(wallModel)
                                .SetMaterial(wallMaterial)
                                .SetRenderState(StandardRenderState.New()
                                                .SetCullFace(CullFace.Back)
                                                .FromGlobalCache())
                                .SetHide(x => x.HideMain));
                foreach (var wallSegment in digResult.WallSegments)
                {
                    globalWallSegments.Add(new BuildingWallSegment
                    {
                        Basement = new LineSegment3(
                            wallSegment.Basement.Point1 * globalTransform,
                            wallSegment.Basement.Point2 * globalTransform),
                        Height = wallSegment.Height
                    });
                }

                var wallPrimitivesModel = BuildWallModel4(digResult.RawWallSegments);
                visualElems.Add(new ModelVisualElement <IStoryComponent>(rootStoryComponent)
                                .SetModel(wallPrimitivesModel)
                                .SetMaterial(rawWallMaterial)
                                .SetHide(x => !x.ShowAux3));

                var filteredWallPrimitivesModel = BuildWallModel4(digResult.WallSegments);
                visualElems.Add(new ModelVisualElement <IStoryComponent>(rootStoryComponent)
                                .SetModel(filteredWallPrimitivesModel)
                                .SetMaterial(rawWallMaterial)
                                .SetHide(x => !x.ShowAux4));
            }

            foreach (var flooring in digResult.Floorings)
            {
                visualElems.Add(new ModelVisualElement <IStoryComponent>(rootStoryComponent)
                                .SetModel(BuildFloorOrCeiling(new Size3(flooring.HalfWidth, 0, flooring.HalfHeight), PlaneModelSourceNormalDirection.Positive))
                                .SetMaterial(floorMaterial)
                                .SetRenderState(StandardRenderState.New()
                                                .SetCullFace(CullFace.Back)
                                                .FromGlobalCache())
                                .SetTransform(Transform.Translation(flooring.Center.X, 0, flooring.Center.Y))
                                .SetHide(x => x.HideMain));
            }

            if (index == sg.Root)
            {
                foreach (var lane in placementAlgorithm.Lanes.Values)
                {
                    var laneLoc           = lane;
                    var navigationService = navigationServiceLazy.Value;
                    var model             = BuildLaneModel(lane);
                    visualElems.Add(ModelVisualElement.New()
                                    .SetModel(model)
                                    .SetMaterial(x => new UnorderedPair <int>(navigationService.Previous.Id, navigationService.Current.Id) == new UnorderedPair <int>(laneLoc.Edge.First, laneLoc.Edge.Second) ? currentLineMaterial : lineMaterial)
                                    .SetRenderState(StandardRenderState.New()
                                                    // todo: remove *5
                                                    .SetZOffset(GraphicsHelper.MinZOffset * 5)
                                                    .SetLineWidth(3)
                                                    .FromGlobalCache()));
                }
            }

            dynamicParts.Hittable = hasChildren
                ? new RectangleHittable <ISceneNode>(node, Transform.Rotate(Quaternion.RotationToFrame(Vector3.UnitX, Vector3.UnitZ)), x => new AaRectangle2(Vector2.Zero, halfSize.Width, halfSize.Height), x => - 0.01f * depth)
                : new RectangleHittable <ISceneNode>(node, new Transform(1, Quaternion.RotationToFrame(Vector3.UnitX, Vector3.UnitZ), new Vector3(0, -BuildingConstants.EyeHeight, 0)), x => new AaRectangle2(Vector2.Zero, halfSize.Width, halfSize.Height), x => - 0.01f * depth);

            if (depth == 1)
            {
                visualElems.Add(new ModelVisualElement <IStoryComponent>(rootStoryComponent)
                                .SetModel(BuildFloorOrCeiling(halfSize, PlaneModelSourceNormalDirection.Negative))
                                .SetMaterial(ceilingMaterial)
                                .SetRenderState(StandardRenderState.New()
                                                .SetCullFace(CullFace.Back)
                                                .FromGlobalCache())
                                .SetTransform(Transform.Translation(0, BuildingConstants.CeilingHeight, 0))
                                .SetHide(x => x.HideMain));
            }

            if (hasChildren)
            {
                var size = halfSize.ToVector().Length();
                dynamicParts.DefaultViewpointMechanism =
                    new WallDefaultViewpointMechanism(node, new TargetedControlledCameraY.Props
                {
                    Target      = Vector3.Zero,
                    Distance    = size,
                    FieldOfView = MathHelper.PiOver4,
                    Pitch       = MathHelper.PiOver4,
                    Yaw         = -MathHelper.PiOver4,
                    ZNear       = 0.01f,
                    ZFar        = 1000f
                });
            }
            else
            {
                dynamicParts.DefaultViewpointMechanism =
                    new WallDefaultViewpointMechanism(node, new TargetedControlledCameraY.Props
                {
                    Distance    = FrustumDistance,
                    FieldOfView = MathHelper.PiOver4,
                    Pitch       = 0,
                    Yaw         = 0,
                    ZNear       = 0.01f,
                    ZFar        = 1000f
                });

                visualElems.Add(new ModelVisualElement <IStoryComponent>(rootStoryComponent)
                                .SetModel(frustumModel)
                                .SetMaterial(frustumMaterial)
                                .SetRenderState(StandardRenderState.New()
                                                .SetZOffset(GraphicsHelper.MinZOffset * (depth + 1))
                                                .FromGlobalCache())
                                .SetHide(x => !x.ShowAux1));

                dynamicParts.PlacementSurface2D = new PlanarPlacementSurface(node, new Transform(2f, Quaternion.Identity, new Vector3(0, 0, -MathHelper.FrustumDistance)));
                dynamicParts.PlacementSurface3D = new PlanarPlacementSurface(node, Transform.Scaling(0.1f));
            }

            dynamicParts.VisualElements = visualElems;

            aspect.SetDynamicParts(dynamicParts);
        }