public void Load_GivenEmptyString_ShouldThrow()
        {
            StandardGameSerializer target = new StandardGameSerializer();
            Game game = target.Load(String.Empty);

            return;
        }
        public void Load_GivenNull_ShouldThrow()
        {
            StandardGameSerializer target = new StandardGameSerializer();
            Game game = target.Load(null);

            return;
        }
        public void Save_GivenEmptyFile_ShouldThrow()
        {
            StandardGameSerializer target = new StandardGameSerializer();

            target.Save(new Game(), String.Empty);

            return;
        }
        public void Save_GivenNullFile_ShouldThrow()
        {
            StandardGameSerializer target = new StandardGameSerializer();

            target.Save(new Game(), null);

            return;
        }
        public void Save_GivenNullGame_ShouldThrow()
        {
            StandardGameSerializer target = new StandardGameSerializer();

            target.Save(null, "file");

            return;
        }
        public void Constructor_ShouldNotThrow()
        {
            StandardGameSerializer target = new StandardGameSerializer();

            Assert.IsNotNull(target);

            return;
        }