public void Load_GivenEmptyString_ShouldThrow() { StandardGameSerializer target = new StandardGameSerializer(); Game game = target.Load(String.Empty); return; }
public void Load_GivenNull_ShouldThrow() { StandardGameSerializer target = new StandardGameSerializer(); Game game = target.Load(null); return; }
public void Save_GivenEmptyFile_ShouldThrow() { StandardGameSerializer target = new StandardGameSerializer(); target.Save(new Game(), String.Empty); return; }
public void Save_GivenNullFile_ShouldThrow() { StandardGameSerializer target = new StandardGameSerializer(); target.Save(new Game(), null); return; }
public void Save_GivenNullGame_ShouldThrow() { StandardGameSerializer target = new StandardGameSerializer(); target.Save(null, "file"); return; }
public void Constructor_ShouldNotThrow() { StandardGameSerializer target = new StandardGameSerializer(); Assert.IsNotNull(target); return; }