public void CreatePanelUIZone() { foreach (Transform t in parentUIPanelLevel) { Destroy(t.gameObject); } for (int x = 0; x < stageManager.listStages.Count; x++) { StageData currentStageData = StageSave.GetStageData(stageManager.listStages[x].zone.zoneName); GameObject newPanel = Instantiate(stageManager.prefabPanelZone); if (stageManager.listStages[x].zone.isCommingSoon) { newPanel.GetComponent <UIPanelZone>().InitUIPanelZone(stageManager.listStages[x]); } else { Stage stage = ScriptableObject.CreateInstance(typeof(Stage)) as Stage; stage.spriteLocked = stageManager.listStages[x].spriteLocked; stage.spriteUnlocked = stageManager.listStages[x].spriteUnlocked; stage.spriteCommingSoon = stageManager.listStages[x].spriteCommingSoon; stage.zone = currentStageData.zone; stage.levels = currentStageData.levels; newPanel.GetComponent <UIPanelZone>().InitUIPanelZone(stage); } newPanel.transform.SetParent(parentUIPanelZone); newPanel.transform.localScale = Vector3.one; } }
public void DebugSaveLevelData() { DebugSaveZoneData(); if (currentLevel.levelStar > 2) { currentLevel.isCompleted = true; } StageData currentStageData = StageSave.GetStageData(currentZone.zoneName); if (currentStageData == null) { return; } for (int i = 0; i < currentStageData.levels.Count; i++) { //CURRENT LEVEL if (currentStageData.levels[i].ID == currentLevel.ID) { if (currentLevel.levelStar > 0) { //IF STAR COUNT BLA BLA BLA if (currentLevel.levelStar > currentStageData.levels[i].levelStar) { currentZone.zoneStarSaved = (currentZone.zoneStarSaved - currentStageData.levels[i].levelStar) + currentLevel.levelStar; } currentStageData.zone = currentZone; currentStageData.levels[i] = currentLevel; //NEXT LEVEL UNLOCK int index = i + 1; if (index < currentStageData.levels.Count) { currentStageData.levels[index].isUnlocked = true; } StageSave.UpdateStageData(currentStageData); } } } }
public void DebugSaveZoneData() { if (currentZone.zoneStarSaved >= currentZone.zoneStarGoal) { currentZone.isCompleted = true; } StageData nextStageData = StageSave.GetStageData("Zone" + (currentZone.ID + 1)); if (nextStageData == null) { return; } if (currentZone.isCompleted) { nextStageData.zone.isUnlocked = true; StageSave.UpdateStageData(nextStageData); } }