void InitData() { if (stageManager == null) { stageManager = Resources.Load("Scriptable/Stage/Stage Manager") as StageManager; } PlayerData playerProfile = new PlayerData(); PlayerSave.CreatePlayerData(playerProfile); foreach (Stage stage in stageManager.listStages) { if (stage.zone.isCommingSoon) { continue; } StageData stageData = new StageData(stage.zone, stage.levels); StageSave.CreateStageData(stageData); } }