void InitData()
        {
            if (stageManager == null)
            {
                stageManager = Resources.Load("Scriptable/Stage/Stage Manager") as StageManager;
            }

            PlayerData playerProfile = new PlayerData();

            PlayerSave.CreatePlayerData(playerProfile);

            foreach (Stage stage in stageManager.listStages)
            {
                if (stage.zone.isCommingSoon)
                {
                    continue;
                }

                StageData stageData = new StageData(stage.zone, stage.levels);
                StageSave.CreateStageData(stageData);
            }
        }