public void InitializeDungeonDatabase() { instance = this; dungeonList = new List <DungeonBaseData>(); AddDungeonData(new DungeonBaseData((int)DungeonId.LostTeddyBear, "잃어버린 곰")); for (int i = 1; i < 11; i++) { #region 잃어버린 곰 던전 1 ~ 10레벨 DungeonLevelData dungeonLevelData = new DungeonLevelData(i, 3); Stage missingBearStage0 = new Stage(0); Stage missingBearStage1 = new Stage(1); Stage missingBearStage2 = new Stage(2); //missingBearStage0.AddMonster((int)MonsterId.Frog, i, 4); //missingBearStage0.AddMonster((int)MonsterId.Duck, i, 4); //missingBearStage0.AddMonster((int)MonsterId.Rabbit, i, 1); missingBearStage0.AddMonster((int)MonsterId.BlackBear, i, 1); missingBearStage1.AddMonster((int)MonsterId.Frog, i, 3); missingBearStage1.AddMonster((int)MonsterId.Duck, i, 3); missingBearStage1.AddMonster((int)MonsterId.Rabbit, i, 2); missingBearStage2.AddMonster((int)MonsterId.BlackBear, i, 1); dungeonLevelData.AddStage(missingBearStage0); dungeonLevelData.AddStage(missingBearStage1); dungeonLevelData.AddStage(missingBearStage2); dungeonList[(int)DungeonId.LostTeddyBear].AddLevelData(dungeonLevelData); #endregion } }