void OnModifyStaffRollData( StaffRollObserver.Data data ) { refContent.SetActive( false ); FrameRateUtility.StartCoroutine( delay * data.ID, () => refContent.SetActive( true ) ); }
void OnModifyStaffRollData( StaffRollObserver.Data data ) { refContent.data.targetPosition = origin + interval * data.ID; }
void OnModifyStaffRollData( StaffRollObserver.Data data ) { refContent.text = data.Text; }