void OnModifyStaffRollData( StaffRollObserver.Data data )
 {
     refContent.SetActive( false );
     FrameRateUtility.StartCoroutine( delay * data.ID, () => refContent.SetActive( true ) );
 }
 void OnModifyStaffRollData( StaffRollObserver.Data data )
 {
     refContent.data.targetPosition = origin + interval * data.ID;
 }
 void OnModifyStaffRollData( StaffRollObserver.Data data )
 {
     refContent.text = data.Text;
 }