// Use this for initialization void Start() { StarSystem = GetComponent <StarSystem>(); EntityManager = GetComponent <EntityManager>(); Spritemanager = GetComponent <Spritemanager>(); NewGame(); }
// Use this for initialization void Start() { Tilemap = GetComponent <Tilemap>(); GalaxyGenerator = GetComponent <GalaxyGenerator>(); Spritemanager = GetComponent <Spritemanager>(); PrefabManager = GetComponent <PrefabManager>(); TimeController = GetComponent <TimeController>(); EntityManager = GetComponent <EntityManager>(); EmpireManager = GetComponent <EmpireManager>(); MenuManager = GetComponent <MenuManager>(); Flag.EmptyPrefab = new GameObject(); MenuManager.LoadMainMenu(); }
// Use this for initialization void Start() { Tilemap = GetComponent <Tilemap>(); StarSystem = GetComponent <StarSystem>(); Spritemanager = GetComponent <Spritemanager>(); }