Example #1
0
    static public SpriteRenderPair CreateRenderPair(GameObject _gameObject, Sprite _s, float _positionOnScreen)
    {
        SpriteRenderPair srp = new SpriteRenderPair();

        srp.ChildObject    = new GameObject(_s.name + "Renderer");
        srp.SpriteRenderer = srp.ChildObject.AddComponent <SpriteRenderer>() as SpriteRenderer;
        srp.Sprite         = _s;
        srp.ChildObject.transform.SetParent(_gameObject.transform);
        srp.ChildObject.transform.localPosition = new Vector3(0, _positionOnScreen, -0.1f);
        return(srp);
    }
Example #2
0
    public SpriteList(GameplayRenderer _gameplayRenderer)
    {
        SplashSprites = new List <SpriteRenderPair>();
        float ScreenTop    = 3;
        float ScreenMiddle = 0;
        float ScreenBottom = -3;

        TXT_1           = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_1, ScreenMiddle);
        TXT_2           = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_2, ScreenMiddle);
        TXT_3           = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_3, ScreenMiddle);
        TXT_Foozies     = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_Foozies, ScreenMiddle);
        TXT_Counterhit  = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_Counterhit, ScreenBottom);
        TXT_Draw        = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_Draw, ScreenMiddle);
        TXT_Player1     = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_Player1, ScreenTop);
        TXT_Player2     = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_Player2, ScreenTop);
        TXT_Shimmy      = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_Shimmy, ScreenBottom);
        TXT_StrayHit    = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_StrayHit, ScreenBottom);
        TXT_Win         = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_Win, ScreenMiddle);
        TXT_WhiffPunish = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_WhiffPunish, ScreenBottom);
        TXT_Trade       = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_Trade, ScreenBottom);
        TXT_Timeout     = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_Timeout, ScreenBottom);
        TXT_Throw       = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_Throw, ScreenBottom);
        TXT_GameOver    = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_GameOver, ScreenTop);
        TXT_AnyButton   = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_AnyButton, ScreenBottom);
        TXT_Feet        = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_Feet, ScreenBottom);
        TXT_Punish      = SpriteRenderPair.CreateRenderPair(_gameplayRenderer.gameObject, _gameplayRenderer.TXT_Punish, ScreenBottom);

        SplashSprites.Add(TXT_1);
        SplashSprites.Add(TXT_2);
        SplashSprites.Add(TXT_3);
        SplashSprites.Add(TXT_Foozies);
        SplashSprites.Add(TXT_Counterhit);
        SplashSprites.Add(TXT_Draw);
        SplashSprites.Add(TXT_Player1);
        SplashSprites.Add(TXT_Player2);
        SplashSprites.Add(TXT_Shimmy);
        SplashSprites.Add(TXT_StrayHit);
        SplashSprites.Add(TXT_Win);
        SplashSprites.Add(TXT_WhiffPunish);
        SplashSprites.Add(TXT_Trade);
        SplashSprites.Add(TXT_Timeout);
        SplashSprites.Add(TXT_Throw);
        SplashSprites.Add(TXT_GameOver);
        SplashSprites.Add(TXT_AnyButton);
        SplashSprites.Add(TXT_Feet);
        SplashSprites.Add(TXT_Punish);
    }