Example #1
0
        internal int GetEntityCompareDist(HitEntity x, HitEntity y, List <Vector3I> slims, ProInfo info)
        {
            var xDist        = double.MaxValue;
            var yDist        = double.MaxValue;
            var beam         = x.Intersection;
            var count        = y != null ? 2 : 1;
            var eWarPulse    = info.AmmoDef.Const.Ewar && info.AmmoDef.Const.Pulse;
            var triggerEvent = eWarPulse && !info.TriggeredPulse && info.AmmoDef.Const.EwarTriggerRange > 0;

            for (int i = 0; i < count; i++)
            {
                var isX = i == 0;

                MyEntity  ent;
                HitEntity hitEnt;
                if (isX)
                {
                    hitEnt = x;
                    ent    = hitEnt.Entity;
                }
                else
                {
                    hitEnt = y;
                    ent    = hitEnt.Entity;
                }

                var dist = double.MaxValue;


                var shield = ent as IMyTerminalBlock;
                var grid   = ent as MyCubeGrid;
                var voxel  = ent as MyVoxelBase;
                if (triggerEvent && (info.Ai.Targets.ContainsKey(ent) || shield != null))
                {
                    hitEnt.PulseTrigger = true;
                }
                else if (hitEnt.Projectile != null)
                {
                    dist = hitEnt.HitDist.Value;
                }
                else if (shield != null)
                {
                    hitEnt.Hit = true;
                    dist       = hitEnt.HitDist.Value;
                }
                else if (grid != null)
                {
                    if (hitEnt.Hit)
                    {
                        dist           = Vector3D.Distance(hitEnt.Intersection.From, hitEnt.HitPos.Value);
                        hitEnt.HitDist = dist;
                    }
                    else
                    {
                        if (hitEnt.SphereCheck || info.EwarActive)
                        {
                            var ewarActive = hitEnt.EventType == Field || hitEnt.EventType == Effect;

                            var hitPos = !ewarActive ? hitEnt.PruneSphere.Center + (hitEnt.Intersection.Direction * hitEnt.PruneSphere.Radius) : hitEnt.PruneSphere.Center;
                            if (grid.IsSameConstructAs(hitEnt.Info.Ai.MyGrid) && Vector3D.DistanceSquared(hitPos, hitEnt.Info.Origin) <= grid.GridSize * grid.GridSize)
                            {
                                continue;
                            }

                            if (!ewarActive)
                            {
                                GetAndSortBlocksInSphere(hitEnt.Info.AmmoDef, hitEnt.Info.Ai, grid, hitEnt.PruneSphere, false, hitEnt.Blocks);
                            }

                            if (hitEnt.Blocks.Count > 0 || ewarActive)
                            {
                                dist           = 0;
                                hitEnt.HitDist = dist;
                                hitEnt.Hit     = true;
                                hitEnt.HitPos  = hitPos;
                            }
                        }
                        else
                        {
                            grid.RayCastCells(beam.From, beam.To, slims, null, true, true);
                            var closestBlockFound = false;
                            var rotMatrix         = Quaternion.CreateFromRotationMatrix(grid.PositionComp.WorldMatrixRef);
                            var hitSelf           = grid.IsSameConstructAs(hitEnt.Info.Target.FiringCube.CubeGrid);
                            for (int j = 0; j < slims.Count; j++)
                            {
                                var firstBlock = grid.GetCubeBlock(slims[j]) as IMySlimBlock;
                                if (firstBlock != null && !firstBlock.IsDestroyed && firstBlock != hitEnt.Info.Target.FiringCube.SlimBlock)
                                {
                                    hitEnt.Blocks.Add(firstBlock);
                                    if (closestBlockFound)
                                    {
                                        continue;
                                    }
                                    MyOrientedBoundingBoxD obb;
                                    var fat = firstBlock.FatBlock;
                                    if (fat != null)
                                    {
                                        obb = new MyOrientedBoundingBoxD(fat.Model.BoundingBox, fat.PositionComp.WorldMatrixRef);
                                    }
                                    else
                                    {
                                        Vector3D center;
                                        firstBlock.ComputeWorldCenter(out center);
                                        Vector3 halfExt;
                                        firstBlock.ComputeScaledHalfExtents(out halfExt);
                                        var blockBox = new BoundingBoxD(-halfExt, halfExt);
                                        obb = new MyOrientedBoundingBoxD(center, blockBox.HalfExtents, rotMatrix);
                                    }

                                    var hitDist = obb.Intersects(ref beam) ?? Vector3D.Distance(beam.From, obb.Center);
                                    var hitPos  = beam.From + (beam.Direction * hitDist);
                                    if (hitSelf)
                                    {
                                        if (Vector3D.DistanceSquared(hitPos, hitEnt.Info.Origin) <= grid.GridSize * 3)
                                        {
                                            hitEnt.Blocks.Clear();
                                        }
                                        else
                                        {
                                            dist           = hitDist;
                                            hitEnt.HitDist = dist;
                                            hitEnt.Hit     = true;
                                            hitEnt.HitPos  = hitPos;
                                        }
                                        break;
                                    }

                                    dist              = hitDist;
                                    hitEnt.HitDist    = dist;
                                    hitEnt.Hit        = true;
                                    hitEnt.HitPos     = hitPos;
                                    closestBlockFound = true;
                                }
                            }
                        }
                    }
                }
                else if (voxel != null)
                {
                    hitEnt.Hit     = true;
                    dist           = hitEnt.HitDist.Value;
                    hitEnt.HitDist = dist;
                }
                else if (ent is IMyDestroyableObject)
                {
                    if (hitEnt.Hit)
                    {
                        dist = Vector3D.Distance(hitEnt.Intersection.From, hitEnt.HitPos.Value);
                    }
                    else
                    {
                        if (hitEnt.SphereCheck || info.EwarActive)
                        {
                            var ewarActive = hitEnt.EventType == Field || hitEnt.EventType == Effect;

                            dist           = 0;
                            hitEnt.HitDist = dist;
                            hitEnt.Hit     = true;
                            var hitPos = !ewarActive ? hitEnt.PruneSphere.Center + (hitEnt.Intersection.Direction * hitEnt.PruneSphere.Radius) : hitEnt.PruneSphere.Center;
                            hitEnt.HitPos = hitPos;
                        }
                        else
                        {
                            var rotMatrix = Quaternion.CreateFromRotationMatrix(ent.PositionComp.WorldMatrixRef);
                            var obb       = new MyOrientedBoundingBoxD(ent.PositionComp.WorldAABB.Center, ent.PositionComp.LocalAABB.HalfExtents, rotMatrix);
                            dist = obb.Intersects(ref beam) ?? double.MaxValue;
                            if (dist < double.MaxValue)
                            {
                                hitEnt.Hit     = true;
                                hitEnt.HitPos  = beam.From + (beam.Direction * dist);
                                hitEnt.HitDist = dist;
                            }
                        }
                    }
                }

                if (isX)
                {
                    xDist = dist;
                }
                else
                {
                    yDist = dist;
                }
            }
            V3Pool.Return(slims);
            return(xDist.CompareTo(yDist));
        }
Example #2
0
        internal bool GenerateHitInfo(Projectile p)
        {
            var count = p.Info.HitList.Count;

            if (count > 1)
            {
                p.Info.HitList.Sort((x, y) => GetEntityCompareDist(x, y, V3Pool.Get(), p.Info));
            }
            else
            {
                GetEntityCompareDist(p.Info.HitList[0], null, V3Pool.Get(), p.Info);
            }

            var pulseTrigger = false;

            for (int i = p.Info.HitList.Count - 1; i >= 0; i--)
            {
                var ent = p.Info.HitList[i];
                if (!ent.Hit)
                {
                    if (ent.PulseTrigger)
                    {
                        pulseTrigger = true;
                    }
                    p.Info.HitList.RemoveAtFast(i);
                    HitEntityPool.Return(ent);
                }
                else
                {
                    break;
                }
            }

            if (pulseTrigger)
            {
                p.Info.TriggeredPulse = true;
                p.DistanceToTravelSqr = p.Info.DistanceTraveled * p.Info.DistanceTraveled;
                p.Velocity            = Vector3D.Zero;
                p.Hit.HitPos          = p.Position + p.Info.Direction * p.Info.AmmoDef.Const.EwarTriggerRange;
                p.Info.HitList.Clear();
                return(false);
            }

            var finalCount = p.Info.HitList.Count;

            if (finalCount > 0)
            {
                var hitEntity = p.Info.HitList[0];
                p.LastHitPos         = hitEntity.HitPos;
                p.LastHitEntVel      = hitEntity.Projectile?.Velocity ?? hitEntity.Entity?.Physics?.LinearVelocity ?? Vector3D.Zero;
                p.Info.LastHitShield = hitEntity.EventType == Shield;

                IMySlimBlock hitBlock = null;
                if (p.Info.AmmoDef.Const.VirtualBeams && hitEntity.Entity is MyCubeGrid)
                {
                    hitBlock = hitEntity.Blocks[0];
                }
                p.Hit = new Hit {
                    Block = hitBlock, Entity = hitEntity.Entity, Projectile = null, HitPos = p.LastHitPos ?? Vector3D.Zero, HitVelocity = p.LastHitEntVel ?? Vector3D.Zero
                };
                if (p.EnableAv)
                {
                    p.Info.AvShot.Hit = p.Hit;
                }

                return(true);
            }
            return(false);
        }