public void GetData(Sprite[] damageFrameArray, Sprite[] deathFrameArray, int shadowTrigger, Sprite postDeathSprite, Sprite[] postDeathFrameArray, float frameRate, Vector3[] shadow, Color outlineColor) { this.damageFrameArray = damageFrameArray; this.deathFrameArray = deathFrameArray; this.shadowTrigger = shadowTrigger; this.postDeathSprite = postDeathSprite; this.postDeathFrameArray = postDeathFrameArray; this.frameRate = frameRate; if (shadow.Length > 0) { this.shadow.transform.position = shadow[0]; this.shadow.transform.localScale = shadow[1]; } else if (this.shadow != null) { this.shadow.enabled = false; } outline.SetOutline(outlineColor); }
public void SetOutline(bool show) { SpriteOutline.SetOutline(show); }