public void GetData(Sprite[] damageFrameArray, Sprite[] deathFrameArray, int shadowTrigger, Sprite postDeathSprite, Sprite[] postDeathFrameArray, float frameRate, Vector3[] shadow, Color outlineColor)
 {
     this.damageFrameArray    = damageFrameArray;
     this.deathFrameArray     = deathFrameArray;
     this.shadowTrigger       = shadowTrigger;
     this.postDeathSprite     = postDeathSprite;
     this.postDeathFrameArray = postDeathFrameArray;
     this.frameRate           = frameRate;
     if (shadow.Length > 0)
     {
         this.shadow.transform.position   = shadow[0];
         this.shadow.transform.localScale = shadow[1];
     }
     else if (this.shadow != null)
     {
         this.shadow.enabled = false;
     }
     outline.SetOutline(outlineColor);
 }
Beispiel #2
0
 public void SetOutline(bool show)
 {
     SpriteOutline.SetOutline(show);
 }