public void Start() { // projectileDispenser = FindObjectOfType<ProjectileDispenser> (); // patterns = FindObjectOfType<FiringPatterns> (); line = FindObjectOfType <SpinningLine> (); background = FindObjectOfType <Background> (); gameManager = FindObjectOfType <GameManager> (); isActive = true; //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y, transform.rotation.z + 45 , transform.rotation.w); }
public void Start() { started = DateTime.UtcNow; line = FindObjectOfType <SpinningLine> (); }
public void Start() { line = FindObjectOfType <SpinningLine> (); }