Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     path           = player.GetComponent <CustomPathAI>();
     GM             = FindObjectOfType <GameManager>();
     fallScript     = GetComponent <SpikeFall>();
     spriteRenderer = GetComponent <SpriteRenderer>();
     rb             = GetComponent <Rigidbody2D>();
     playerRb       = player.GetComponent <Rigidbody2D>();
     localScale     = transform.localScale;
 }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     spike       = transform.GetChild(0).gameObject;
     spikeScript = spike.GetComponent <SpikeFall>();
 }