public virtual void EditorStart()
 {
     mMesh           = GetComponent <MeshFilter>().sharedMesh;
     mBoundingSphere = Sphere.BoundingSphereFromAABB(mMesh, gameObject.transform);
 }
 protected void Start()
 {
     mMesh           = GetComponent <MeshFilter>().mesh;
     mBoundingSphere = Sphere.BoundingSphereFromAABB(mMesh, gameObject.transform);
 }