IEnumerator increaseSpeed()
    {
        /*
         */
        float currentAccel = player.carController.getAccel();

        player.carController.setAccel(currentAccel * 2f);
        print("reset to " + currentAccel);

        speedModifier.addSpeed();
        yield return(new WaitForSeconds(3));

        speedModifier.removeSpeed();
        player.carController.setAccel(currentAccel);
        Destroy(gameObject);
    }