Example #1
0
 private void MoveTo(Vector3 toPoint, float speed)
 {
     if (pathSpeedModifier.ToString() == "ConsistentSpeed")
     {
         currentLift.localPosition =
             Vector3.MoveTowards(currentLift.localPosition, toPoint, speed * Time.deltaTime);
     }
     else if (pathSpeedModifier.ToString() == "SplitSpeed")
     {
         currentLift.localPosition =
             Vector3.MoveTowards(currentLift.localPosition, toPoint, speed * Time.deltaTime);
     }
 }
    private void Update()
    {
        // Bubble return to default path when no players are inside
        if (bubbleMoveInt == 0)
        {
            if (transform.position.x == startPos.x)
            {
                isMovingLeft = false;
            }
            else if (transform.position.x < targetPos.x)
            {
                isMovingLeft = true;
            }
            else
            {
                isMovingLeft = false;
            }

            if (transform.position.y == startPos.y)
            {
                isMovingUp = false;
            }
            else if (transform.position.y > targetPos.y)
            {
                isMovingUp = true;
            }
            else
            {
                isMovingUp = false;
            }

            if (pathSpeedModifier.ToString() == "ConsistentSpeed")
            {
                currentBubble.localPosition =
                    Vector3.MoveTowards(currentBubble.localPosition, posA, consistentSpeed * Time.deltaTime);
            }
            else if (pathSpeedModifier.ToString() == "SplitSpeed")
            {
                currentBubble.localPosition =
                    Vector3.MoveTowards(currentBubble.localPosition, posA, splitBackwardsSpeed * Time.deltaTime);
            }
        }

        //// bubbleMoveInt == 1 is set to player "Night" and will freeze the bubble to place
        //if (bubbleMoveInt > 0)
        //{
        //    childCollider.enabled = true;
        //}
        //else
        //{
        //    childCollider.enabled = false;
        //}

        // Bubble starts moving when player "Day" is inside
        if (bubbleMoveInt == 2)
        {
            if (transform.position.x == startPos.x)
            {
                isMovingLeft = false;
            }
            else if (transform.position.x < startPos.x)
            {
                isMovingLeft = true;
            }
            else
            {
                isMovingLeft = false;
            }

            if (transform.position.y == startPos.y)
            {
                isMovingUp = false;
            }
            else if (transform.position.y > startPos.y)
            {
                isMovingUp = true;
            }
            else
            {
                isMovingUp = false;
            }

            if (pathSpeedModifier.ToString() == "ConsistentSpeed")
            {
                currentBubble.localPosition =
                    Vector3.MoveTowards(currentBubble.localPosition, endPos, consistentSpeed * Time.deltaTime);
            }
            else if (pathSpeedModifier.ToString() == "SplitSpeed")
            {
                currentBubble.localPosition =
                    Vector3.MoveTowards(currentBubble.localPosition, endPos, splitForwardSpeed * Time.deltaTime);
            }
        }

        if (isMovingLeft && !behindOn)
        {
            behindParticle.Play();
            behindOn = true;
        }
        else if (!isMovingLeft)
        {
            behindParticle.Stop();
            behindOn = false;
        }

        if (isMovingUp && !belowOn)
        {
            belowParticle.Play();
            belowOn = true;
        }
        else if (!isMovingUp)
        {
            belowParticle.Stop();
            belowOn = false;
        }
    }