// Use this for initialization void Start() { handler = GameHandler.handler; pod = SpawningPod.pod; enemyLayer = LayerEnemyScript.enemyLayer; homeBaseBody = handler.mainBaseGame.GetComponent<Body>(); }
//private Graveyard graveyard; //private GameHandler handler; // Use this for initialization void Start() { if (pod == null){ DontDestroyOnLoad(gameObject); pod = this; } else { Destroy(gameObject); } troopUnit = SetTroopLoadout(); //graveyard = Graveyard.graveyard; //handler = GameHandler.handler; }