public void NotifyParticleSpawn(IParticle particle) { var sp = new SpawnParticle(_navGrid, particle); _packetHandlerManager.BroadcastPacket(sp, Channel.CHL_S2C); }
public void notifyParticleSpawn(Particle particle) { var sp = new SpawnParticle(particle); _game.PacketHandlerManager.broadcastPacket(sp, Channel.CHL_S2C); }
protected virtual void OnSpawnParticle(SpawnParticleEventArgs e) { SpawnParticle?.Invoke(this, e); }
// Initialization void Awake() { spawnParticle = this; }
public static void notifyParticleSpawn(Champion source, GameObjects.Target target, string particleName) { var sp = new SpawnParticle(source, target, particleName, Game.GetNewNetID()); PacketHandlerManager.getInstace().broadcastPacket(sp, Channel.CHL_S2C); }
public static void OnSpawnParticle(Vector2 position) { SpawnParticle?.Invoke(position); }