void Start() { playerObject = GameObject.Find("Player"); player = playerObject.GetComponent <PlayerStats>(); mobSpawnerObject = GameObject.Find("MobSpawner"); mobSpawner = mobSpawnerObject.GetComponent <SpawnMob>(); //увеличиваем общее число здоровья мобов mobSpawner.PlusTotalMob(mobHP); Debug.Log("Total mob HP = " + mobSpawner.CurrentTotalMobHP()); Random rand = new Random(); randomDistance = (float)rand.Next(0, 20) / 100; Debug.Log("Random distance: " + randomDistance); attackDistance += randomDistance; }