void setComponents() { playerTransform = this.transform; playerCharacterTakeDamege = GetComponent <CharacterTakeDamege>(); playerCharacterParameters = GetComponent <CharacterParameters>(); playerCharacterCalculateDamage = GetComponent <CharacterCalculateDamage>(); playerAgent = GetComponent <NavMeshAgent>(); spawnEnemys = FindObjectOfType <SpawnEnemys>(); finishTransform = GameObject.FindGameObjectWithTag("Finish").transform; }
void setComponents() { characterCalculateDamage = GetComponent<CharacterCalculateDamage>(); AnimationEvent = GetComponent<AnimationEvent>(); animator = GetComponent<Animator>(); enemyParms = GetComponent<CharacterParameters>(); characterTakeDamegeSctipt = GetComponent<CharacterTakeDamege>(); agent = GetComponent<NavMeshAgent>(); spawnEnemys = FindObjectOfType<SpawnEnemys>(); player=GameObject.FindGameObjectWithTag("Player"); }