public GameEngine(int w, int h) { player = new Player(); weapon = new Weapon(52, 54, -52, 54); weapon.standing_dt = 0.25f; player.bound.Height = 50; player.bound.Width = 50; projectiles = new List<Projectile>(); zombies = new List<Zombie>(); width = w; height = h; tm = new TextureManager(); }
public void switchWeapons(Weapon w) { currentWeapon = w; }