Example #1
0
 /// <summary>
 ///     Sets the Spaceball motion callback for the current window.
 /// </summary>
 /// <param name="func">
 ///     The new Spaceball motion callback function.  See
 ///     <see cref="SpaceballMotionCallback" />.
 /// </param>
 /// <remarks>
 ///     <para>
 ///         <b>glutSpaceballMotionFunc</b> sets the Spaceball motion callback for the
 ///         current window.  The Spaceball motion callback for a window is called when the
 ///         window has Spaceball input focus (normally, when the mouse is in the window)
 ///         and the user generates Spaceball translations.  The <i>x</i>, <i>y</i>, and
 ///         <i>z</i> callback parameters indicate the translations along the X, Y, and Z
 ///         axes.  The callback parameters are normalized to be within the range of -1000
 ///         to 1000 inclusive.
 ///     </para>
 ///     <para>
 ///         Registering a Spaceball motion callback when a Spaceball device is not
 ///         available has no effect and is not an error.  In this case, no Spaceball
 ///         motion callbacks will be generated.
 ///     </para>
 ///     <para>
 ///         Passing <c>null</c> to <b>glutSpaceballMotionFunc</b> disables the generation
 ///         of Spaceball motion callbacks.  When a new window is created, no Spaceball
 ///         motion callback is initially registered.
 ///     </para>
 /// </remarks>
 /// <seealso cref="SpaceballMotionCallback" />
 // GLUTAPI void APIENTRY glutSpaceballMotionFunc(void (GLUTCALLBACK *func)(int x, int y, int z));
 public static void glutSpaceballMotionFunc([In] SpaceballMotionCallback func) {
     spaceballMotionCallback = func;
     __glutSpaceballMotionFunc(spaceballMotionCallback);
 }
Example #2
0
 private static extern void __glutSpaceballMotionFunc(SpaceballMotionCallback func);