void Start() { m_SoundControl = GetComponent<SpaceShip_SoundControl>(); m_CurrentAmmo = MIN_AMMO; UpdateAmmoText(); }
void Awake() { mat.SetColor("_OutlineColor", Color.green); m_CurrentHealth = MAX_HEALTH; _BulletManager = GetComponent<Bullet_Manager>(); m_LineRenderer = GetComponent<LineRenderer>(); m_Rigidbody = GetComponent<Rigidbody>(); m_SoundControl = GetComponent<SpaceShip_SoundControl>(); }