void Start()
    {
        m_SoundControl = GetComponent<SpaceShip_SoundControl>();

        m_CurrentAmmo = MIN_AMMO;
		UpdateAmmoText();
	}
	void Awake()
	{
        mat.SetColor("_OutlineColor", Color.green);
        m_CurrentHealth = MAX_HEALTH;
		_BulletManager = GetComponent<Bullet_Manager>();
		m_LineRenderer = GetComponent<LineRenderer>();
		m_Rigidbody = GetComponent<Rigidbody>();
        m_SoundControl = GetComponent<SpaceShip_SoundControl>();


	}