//тип 0 номер 2 public bool Raycaster(InfoGets infogets, int numb, Vector2 vect, SpFunctions sp) { return Physics2D.Raycast(sp.VectorConvert(infogets.infoGets[numb].OBJ[0].transform.position), vect.normalized, infogets.infoGets[numb].PRM2[0], infogets.infoGets[numb].LYR); }
//тип 0 номер 1 public bool Overlaper(InfoGets infogets, int numb,SpFunctions sp) { return Physics2D.OverlapCircle (sp.VectorConvert (infogets.infoGets [numb].OBJ [0].transform.position), infogets.infoGets [numb].PRM2 [0], infogets.infoGets [numb].LYR); k1++; }