//тип 0 номер 2
 public bool Raycaster(InfoGets infogets, int numb, Vector2 vect, SpFunctions sp)
 {
     return Physics2D.Raycast(sp.VectorConvert(infogets.infoGets[numb].OBJ[0].transform.position),
                              vect.normalized,
                              infogets.infoGets[numb].PRM2[0],
                              infogets.infoGets[numb].LYR);
 }
 //тип 0 номер 1
 public bool Overlaper(InfoGets infogets, int numb,SpFunctions sp)
 {
     return Physics2D.OverlapCircle (sp.VectorConvert (infogets.infoGets [numb].OBJ [0].transform.position),
                                    infogets.infoGets [numb].PRM2 [0],
                                    infogets.infoGets [numb].LYR);
     k1++;
 }