Example #1
0
        private void PlayTypewriteBase(SoundType.UI typewrite, float interval, int times, float volume)
        {
            AudioClip clip = ResourcesMgr.Instance.Load <AudioClip>(typewrite);

            if (interval == -1)
            {
                interval = clip.length;
            }

            if (isPlayTypewrite == false)
            {
                StartCoroutine(PlayOneShot(clip, interval, times, volume));
            }
        }
Example #2
0
 /// <summary>
 /// 播放打字音效
 /// </summary>
 /// <param name="typewrite"></param>
 /// <param name="interval"></param>
 /// <param name="times"></param>
 /// <param name="volume"></param>
 public void PlayTypewrite(SoundType.UI typewrite, float interval = -1, int times = 200, float volume = 1)
 {
     PlayTypewriteBase(typewrite, interval, times, volume);
 }
Example #3
0
 public void PlayTypewrite(SoundType.UI typewrite, float interval, int times)
 {
     PlayTypewriteBase(typewrite, interval, times, 1);
 }
Example #4
0
 public void PlayTypewrite(SoundType.UI typewrite, int times, float volume)
 {
     PlayTypewriteBase(typewrite, -1, times, volume);
 }
Example #5
0
 public void PlayTypewrite(SoundType.UI typewrite, int times)
 {
     PlayTypewriteBase(typewrite, -1, times, 1);
 }
Example #6
0
 public void PlayTypewrite(SoundType.UI typewrite, float interval)
 {
     PlayTypewriteBase(typewrite, interval, 200, 1);
 }
Example #7
0
 public void PlayTypewrite(SoundType.UI typewrite, float interval, float volume)
 {
     PlayTypewriteBase(typewrite, interval, 200, volume);
 }
Example #8
0
 /// <summary>
 /// 播放音效
 /// </summary>
 /// <param name="effectName">音效名字</param>
 /// <param name="cover">是否覆盖上一个没有播完的音效</param>
 /// <param name="volume">音效大小</param>
 public void PlayEffect(SoundType.UI effectName, bool cover = false, float volume = 1f)
 {
     PlayEffectBase(effectName, cover, volume);
 }
Example #9
0
 /// <summary>
 /// 播放背景音
 /// </summary>
 /// <param name="bgName">背景音乐名字</param>
 /// <param name="restart">是否重新播放</param>
 public void PlayBg(SoundType.UI bgName, bool restart = false, float volume = 1f)
 {
     Debug.Log("播放背景音效");
     PlayBgBase(bgName, restart, volume);
 }