public void setHighscore() { if (PlayerPrefs.GetInt("Highscore") < point.points) { PlayerPrefs.SetInt("Highscore", point.points); text.text = "Highscore: " + PlayerPrefs.GetInt("Highscore").ToString(); if (first && point.points > 0) { first = false; second = true; blinkingHighScore(); } if (second) { sound.playHighscore(); second = false; } } }