LoadAudioClip() public method

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public LoadAudioClip ( string name ) : AudioClip
name string
return AudioClip
Example #1
0
 static int LoadAudioClip(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         SoundManager          obj  = (SoundManager)ToLua.CheckObject(L, 1, typeof(SoundManager));
         string                arg0 = ToLua.CheckString(L, 2);
         UnityEngine.AudioClip o    = obj.LoadAudioClip(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    private static int LoadAudioClip(IntPtr L)
    {
        int result;

        try
        {
            ToLua.CheckArgsCount(L, 2);
            SoundManager soundManager = (SoundManager)ToLua.CheckObject(L, 1, typeof(SoundManager));
            string       path         = ToLua.CheckString(L, 2);
            AudioClip    obj          = soundManager.LoadAudioClip(path);
            ToLua.Push(L, obj);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaDLL.toluaL_exception(L, e, null);
        }
        return(result);
    }