internal void AddCard(SolverCard c, bool isFaceUp) { c.IsFaceUp = isFaceUp; PlayingCards.Add(c); }
private static SolverDeck CreateNewRandomSolverDeck(int seed) { var s = SolverCard.Set52().Shuffle(seed); List <(SolverCard, bool)>[] Bases = new List <(SolverCard, bool)> [4];