public void Execute() { var target = TargetSelector.GetTarget(1100, DamageType.Magical); if (target == null || !target.IsValidTarget()) { return; } var predictionR = R.GetPrediction(target); if (DmgLib.R(target) > target.Health && R.IsReady() && R.IsInRange(target) && predictionR.HitChance >= HitChance.Medium && Misc.isChecked(ComboMenu, "finisherR")) { R.Cast(predictionR.CastPosition); } if (DmgLib.E(target) > target.Health && E.IsReady() && Misc.isChecked(ComboMenu, "finisherE")) { foreach (var validAzirSoldier in Azir.AzirSoldiers) { if (target.Position.Between(_Player.Position, validAzirSoldier.ServerPosition)) { E.Cast(); } } } if (Misc.isChecked(ComboMenu, "comboSoldiers")) { SoldierController.AutoPilot(Azir.AzirSoldiers, target); } }
public void Execute() { if (!Misc.isChecked(HarassMenu, "hsSoldiers")) { return; } var target = TargetSelector.GetTarget(1100, DamageType.Magical); SoldierController.AutoPilot(Azir.AzirSoldiers, target); }