Example #1
0
    /// <summary>
    /// Select a valid tile and add it to snake
    /// </summary>
    /// <param name="tile"></param>
    public void TileSelection(Tile tile)
    {
        if (!isSelectionStarted)
        {
            return;
        }

        if (snake.GetCount().Equals(0))
        {
            snake.Add(tile);
            grid.DimInvalidTiles(tile.GetTileColour());
        }
        else
        {
            if (snake.IsTileValidToAdd(tile, grid))
            {
                snake.Add(tile);
            }

            if (snake.IsTileValidToRemove(tile))
            {
                snake.RemoveLast();
            }
        }

        OnSnakeChanged?.Invoke(snake);
    }
Example #2
0
        public Game()
        {
            InitializeComponent();
            //setts the parameters that can be coosen in settning for the game.
            speed        = MenuOne.speed;
            accelerating = MenuOne.acc;
            wall         = MenuOne.wall;
            //wall = true;


            //setts upp the music and setts the given size to the window
            simpleSound.PlayLooping();
            pbCanvas.Height = 900;
            pbCanvas.Width  = 900;

            // creats a head to the snake by clear any existing parts and givs it new coodinats
            Snake.Clear();
            Coord head = new Coord();

            head.X = 420;
            head.Y = 420;
            Snake.Add(head);

            //sett up a new timer for the game
            gameTimer.Interval = 1000 / speed;
            gameTimer.Start();

            //creats a new start food
            GenerateFood(Snake);
            foodSpc.X = 1000;
            foodSpc.Y = 1000;

            stopGame = false;
            score    = 0;
        }
Example #3
0
        /// <summary>
        /// přidává novou část a říká jestli smazat tu poslední
        /// </summary>
        /// <param name="zatoceniX"></param>
        /// <param name="zatoceniY"></param>
        /// <returns></returns>
        public bool NewHead(int zatoceniX, int zatoceniY)
        {
            var      previousSnake = Snake.Last();
            BodyPart newHead       = new BodyPart(Snake.Last(), zatoceniX, zatoceniY);

            //zkontroluje, jestli žije
            Live = live(newHead);

            if (GameArray[newHead.X, newHead.Y] == Box.Food)
            {//kontroluje jestli snědl jídlo, případně vygeneruje další
                Snake.Add(newHead);
                GenerateFood();
                return(false);
            }
            if (GameArray[newHead.X, newHead.Y] == Box.poisonedFood)
            {//kontroluje jestli snědl otrávené jídlo, případně vygeneruje další
                Snake.Add(newHead);
                GenerateFood();
                DestroyLastBodyPart();
                return(true);
            }
            else if (Snake.Count == 1)
            {
                Snake.Add(newHead);
                return(true);
            }
            else if (!(newHead.X == previousSnake.X && newHead.Y == previousSnake.Y))
            {
                Snake.Add(newHead);
                return(true);
            }
            return(false);
        }
 public PlayGroundViewModel()
 {
     Snake.Add(new SnakeBlockViewModel()
     {
         IsHead = true
     });
     Snake.Add(new SnakeBlockViewModel()
     {
         IsHead = false
     });
 }
Example #5
0
        public GameState(int width, int height, ConsoleRenderer renderer)
        {
            m_width  = width;
            m_height = height;

            m_renderer = renderer;

            Apple = new Vector(3, 0);
            Snake.Add(new Vector(0, 0));
            Direction = ConsoleKey.RightArrow;
        }
Example #6
0
        //Does actions when the timer has passed a certain tick-timer.
        //Switches snake direction, checks collision, and updates snake
        //and GUI according to what happens.
        private void Tick()
        {
            var newHead        = PointFactory.Create(_snake.Last());
            var tailToClear    = PointFactory.Create(_snake.First());
            var snakeDirection = _snake.GetDirection();

            switch (snakeDirection)
            {
            case Directions.Up:
                newHead.Y -= 1;
                break;

            case Directions.Right:
                newHead.X += 1;
                break;

            case Directions.Down:
                newHead.Y += 1;
                break;

            case Directions.Left:
                newHead.X -= 1;
                break;
            }

            CheckCollision(newHead);

            //clears tail
            _snake.RemoveAt(0);
            _view.UpdatePoint(tailToClear);

            //prints tail
            foreach (Point part in _snake)
            {
                _view.UpdatePoint(part, "Tail");
            }

            //prints new head
            _snake.Add(newHead);
            _view.UpdatePoint(_snake.Last(), "Head");
        }
        private void ProcessResponse(GameBoardDto gameBoardDto)
        {
            Snake.Clear();
            foreach (Point point in gameBoardDto.Snake)
            {
                ViewPoint processPoint = new ViewPoint(ParseCoordinate(point.X),
                                                       ParseCoordinate(point.Y),
                                                       rectangleSize,
                                                       margin);
                Snake.Add(processPoint);
            }

            Food.Clear();
            foreach (Point point in gameBoardDto.Food)
            {
                ViewPoint processPoint = new ViewPoint(ParseCoordinate(point.X),
                                                       ParseCoordinate(point.Y),
                                                       rectangleSize,
                                                       margin);
                Food.Add(processPoint);
            }

            GameException = String.Empty;
        }
Example #8
0
        //Updateds the GUI, and snake
        private void UpdatedGUI()
        {
            var tail = Factory.CreatePosition(location: snake.First());

            if (!gameState.death)
            {
                //Test if not added new food
                if (!newFood)
                {
                    //Remove the back of snek
                    window.WriteRemove(tail);
                }
                else
                {
                    //Prints new food
                    window.WriteFood(food.GetLocation());
                    newFood = false;
                }
                //adds new head to the snake list
                snake.Add(newHead);
                //Prints new head
                window.WriteMove(head, newHead);
            }
        }
Example #9
0
 public void AddSnakePiece(SnakePiece piece)
 {
     snake.Add(piece);
     matrix[piece.Row, piece.Column] = piece;
 }