void Start() { creator_script = creator.GetComponent <Createballs>(); Slot_script = Slot.GetComponent <Slot_pr>(); Status_script = Status.GetComponent <status>(); Physics.IgnoreLayerCollision(8, 8); Physics.gravity = new Vector3(0, -40F, 0); }
// Start is called before the first frame update void Start() { parent_script = transform.parent.GetComponent <Slot_pr>(); }