public override void Show() { if (_isFading) { return; } this.FadeInFromZero(200 + Beatmap.Difficulty.ApproachRate); SliderBeginCircle.Show(); }
public override void Hide() { if (_isFading) { return; } _isFading = true; this.FadeOutFromOne(200 + Beatmap.Difficulty.ApproachRate).Finally(_ => ((Container)Parent)?.Remove(this)); Ball.FadeOut(); SliderBeginCircle.Hide(); }
public override void Hide() { SliderBeginCircle.Hide(); this.FadeOutFromOne(200 + Beatmap.Difficulty.ApproachRate); }
public override void Show() { SliderBeginCircle.Show(); //this.FadeInFromZero(200 + Beatmap.Difficulty.ApproachRate); }