public BattleSystem(Game game, Player player) : base(game) { HPBar = new StatBar(); EnemyHP = new StatBar(); this.player = player; }
public StaticGraphics(Game game, Player player) : base(game) { this.player = player; this.HPBar = new StatBar(); }
public PlayerManager(Game game) : base(game) { player = new Player(); }
public TileEngine(Game game, Player Player, IList<Map> maps, KeyboardState keyboardState, GamePadState gamePadState) : base(game) { this.Player = Player; this.maps = maps; }