void Customize() { Skins.gameObject.SetActive(true); Particle.gameObject.SetActive(false); Skins.SetAsLastSibling(); Invoke("ActiveColorUI", 0.7f); if (ControllerManager.Mouse_Controller == 1) { EventSystem.current.SetSelectedGameObject(null); } else { EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(skinbutton); } if (Input.GetButtonDown("X")) { EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(ColorPickerButton); } if (Input.GetButtonDown("Y")) { EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(skinbutton); } menuAnim.SetBool("Menu", false); menuAnim.SetBool("SkinSelector", true); menuAnim.SetBool("SkinSelectorToSettings", false); menuAnim.SetBool("SettingsToSkinSelector", true); menuAnim.SetBool("LocationsToSkinSelector", true); menuAnim.SetBool("MultiplayerToSkinSelector", true); }
private void Back() { Skins.gameObject.SetActive(true); Particle.gameObject.SetActive(false); Skins.SetAsLastSibling(); FirstButton.GetComponent <Animator>().updateMode = AnimatorUpdateMode.Normal; if (ControllerManager.Mouse_Controller == 1) { EventSystem.current.SetSelectedGameObject(null); } else { EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(FirstButton); } ColorPickerUI.GetComponent <ColorPickerUnityUI>().enabled = false; menuAnim.SetBool("Menu", true); menuAnim.SetBool("SkinSelectorToSettings", false); menuAnim.SetBool("Settings", false); menuAnim.SetBool("SettingsToSkinSelector", false); menuAnim.SetBool("SkinSelector", false); menuAnim.SetBool("MenuToLocations", false); menuAnim.SetBool("LocationsToSkinSelector", false); menuAnim.SetBool("LocationsToOptions", false); menuAnim.SetBool("MenuToMultiplayer", false); menuAnim.SetBool("MultiplayerToOptions", false); menuAnim.SetBool("MultiplayerToSkinSelector", false); }
void Multiplayer() { Skins.gameObject.SetActive(true); Particle.gameObject.SetActive(false); Skins.SetAsLastSibling(); menuAnim.SetBool("Menu", false); menuAnim.SetBool("SkinSelector", false); menuAnim.SetBool("SkinSelectorToSettings", false); menuAnim.SetBool("SettingsToSkinSelector", false); menuAnim.SetBool("LocationsToSkinSelector", false); menuAnim.SetBool("MenuToMultiplayer", true); menuAnim.SetBool("MultiplayerToOptions", false); menuAnim.SetBool("MultiplayerToSkinSelector", false); }
private void Jogar() { Skins.SetAsLastSibling(); menuAnim.SetBool("MenuToLocations", true); menuAnim.SetBool("Menu", false); if (ControllerManager.Mouse_Controller == 1) { EventSystem.current.SetSelectedGameObject(null); } else { EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(LocationsButton); } }
void Settings() { Skins.gameObject.SetActive(true); Particle.gameObject.SetActive(false); Skins.SetAsLastSibling(); if (ControllerManager.Mouse_Controller == 1) { EventSystem.current.SetSelectedGameObject(null); } else { //EventSystem.current.SetSelectedGameObject(null); //EventSystem.current.SetSelectedGameObject(OptionsButton); } menuAnim.SetBool("Menu", false); menuAnim.SetBool("SkinSelectorToSettings", true); menuAnim.SetBool("SettingsToSkinSelector", false); menuAnim.SetBool("Settings", true); menuAnim.SetBool("LocationsToOptions", true); menuAnim.SetBool("MultiplayerToOptions", true); }
void Update() { if (SceneManager.GetActiveScene().name != nomeDaCena) { masterMixer.SetFloat("Master", VOLUME); masterMixer.SetFloat("SFX", SFXSound); masterMixer.SetFloat("Music", MusicSound); } if (ControllerManager.Mouse_Controller == 0 && OnController == true) { Back(); OnController = false; } else if (ControllerManager.Mouse_Controller == 1) { OnController = true; } if (Input.GetButtonDown("B") || Input.GetKeyDown(KeyCode.Escape)) { Back(); } if (Input.GetButtonDown("Select")) { EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(HomeButtonSelected); ColorPickerUI.GetComponent <ColorPickerUnityUI>().enabled = false; } if (ControllerManager.Xbox_One_Controller == 1) { if (menuAnim.GetBool("Settings") == true) { switch (SettingsPage) { case 0: Window.SetAsLastSibling(); break; case 1: Graphics.SetAsLastSibling(); break; case 2: Audio.SetAsLastSibling(); break; case 3: Data.SetAsLastSibling(); break; case 4: Language.SetAsLastSibling(); break; } if (Input.GetButtonDown("RB")) { SettingsPage++; switch (SettingsPage) { case 0: EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(PageSelector1); break; case 1: EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(PageSelector2); break; case 2: EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(PageSelector3); break; case 3: EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(PageSelector4); break; case 4: EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(PageSelector5); break; } if (SettingsPage > 4) { SettingsPage = 4; } } if (Input.GetButtonDown("LB")) { SettingsPage--; switch (SettingsPage) { case 0: EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(PageSelector1); break; case 1: EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(PageSelector2); break; case 2: EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(PageSelector3); break; case 3: EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(PageSelector4); break; case 4: EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(PageSelector5); break; } if (SettingsPage < 0) { SettingsPage = 0; } } } else { SettingsPage = 0; } } if (menuAnim.GetBool("SkinSelector") == true) { if (Input.GetButtonDown("X")) { EventSystem.current.SetSelectedGameObject(null); ColorPickerUI.GetComponent <ColorPickerUnityUI>().enabled = true; } if (Input.GetButtonDown("Y")) { EventSystem.current.SetSelectedGameObject(null); EventSystem.current.SetSelectedGameObject(skinbutton); ColorPickerUI.GetComponent <ColorPickerUnityUI>().enabled = false; } if (Input.GetButtonDown("RB")) { Skins.gameObject.SetActive(false); Particle.gameObject.SetActive(true); Particle.SetAsLastSibling(); } if (Input.GetButtonDown("LB")) { Skins.gameObject.SetActive(true); Particle.gameObject.SetActive(false); Skins.SetAsLastSibling(); } } txtStars.text = PlayerPrefs.GetInt("Stars").ToString(); txtFragments.text = PlayerPrefs.GetInt("Fragments").ToString(); SalvarPreferencias(); }